The face topology is not bad overall but you're lacking the smile line which is very important for facial expressions. That is simply an edge loop that goes from one side of the nose all around the mouth and then back on the other side of the nose. It gets apparent on a smiling face. I've marked it on your image. The bad…
I was just wondering if anyone could help me. I have an animation for the Link beds where the machinery inside starts to whirl around and the bed closes and slides in.... Now, I can animate this fine in Maya by just directly animating the mesh. Though I have no idea how to get this to work in UDK. I'm not sure if I have to…
Hey! Thanks will share :) As you can see UV is as simple as it can be, looks like I have moved diffuse texture cant find it atm :/ I'll post it once I find it I will do that but right now I'm trying to get lighting in order as bad lighting made me change diffuse (when diffuse was ok but lighting made it look bad) so after…
haha I think you are doing it wrong ravenslayer and that is not the patch 3 version if I am not mistaken I don't think these are too bad as a base to edit further it seems to struggle with a mouth a little at times, but thats easily editable. I would prefer to do this than have to retopo the whole mesh from scratch…
There's so many things wrong here. First of all, to get into prison in China you really don't have to be a criminal. You can be a journalist. Secondly, slave labor is wrong no matter where it is. It's wrong in a US prison, it's wrong in a Chinese prison. Bad conditions in a US prison doesn't make bad conditions right in a…
Standard conversion through CrazyBump and then using output as a normal map could gives nothing more than a visual noise. Method should depend on: -game type -camera type -output resolution of the screen- for mobile devices it's even not worth to bake so tiny details. More, that will look bad. example of bad normal map,…
slouching doesn't necessarily have to be bad. It can be a good thing for people with lumbar pain. Sitting "straight" puts all the weight of the rest of your body on the lumbar vertebrae. (I got this from an orthopedic surgeon). What's bad though is if you remain in the same position for too long, because a single part of…
If you coming here pimping your work just for some grats and positive comments you better not post at all. The work you posted, wich I can't see should be online still, because it show your good/bad point and tell you what you should improve. You are only making a fool of your self by not keeping them online. I am, for…
My bad, I should have explained the problem!.. :) So what I'm getting is either a good motion when rotating the arm down the side of the character but a bad one when going up, or vise versa... I can't seem to find a spot that allows both types of motions.. and I guess I was also hoping that somebody might spot some type of…
thats really bad, and I thought I had it bad with people copy and pasting my 'about me' and 'resume' word for word. you know who you are lol I think its pitchfork time!!!!! edit; google, very strange that its coming from a really good artist, Ive not seen it come from a professional level before, normally its some kid…