Good stuff but i find the images very noisy. There is so much stuff and the shadows create a lot of noise so the eyes have no resting place and get distracted from the focus point. I would use some depth of field to blur out what is behind and before the focus point. As mentioned before, the ditch geometry is very flat and…
@RAWTalent & Fingus - thanks guys I'll see about the pink when I get back to my rig @Danielmn - thanks:) @sketch81 - thanks for that link bro! I'm checkin that out as soon as i get home!!! @Miller02 - Hey man that actually sounds pretty cool, do you have any pics? Aight so just updating to show I'm still here and w.e, I…
There's a few more than that. Irrational, or whatever they're called these days are still working on XCom. EA are still rolling along, developing something current gen as well as having sponged up all of the IPhone developers in Melbourne. Big Ant and Torus seem to be surviving. I heard Team Bondi are selling out to KMM…
Once you reach a certain level of skill you will have no problem getting a job, even without experience. Currently your work isn't at a recruitable level, assuming your looking at AAA next gen titles. You need to improve your basic skills and keep moving forward. Like many people have said it will benefit you to choose a…
this is my very 1st low poly work, actually got inspired frm a nice tutorial on 'Creating a Next-Gen Environment Setting' by Daniel Vijoi on skymedias. here is da link: Skymedias - Blog Content this tutorial is too helpful for beginers, just tried to follow it with bit ov changes... project: old farm house [view port…
Very nice bake man. Tough to tell how the materials read without some color and details. Looks good so far. @4k maps for a pistol. I've stated this before, even at 2k x 2k there are more pixels in the texture map of the pistol than the amount of screen pixels that can be displayed for it at 1080p. You could make a 16k x…
You are correct for some assets. Particularly FPS's, Strategy games and so on where there typically is no requirement for the character to have switchable components (lower, upper torso, different heads, hair and so on). Most of my older stuff I was putting it together as if it was for an MMO. Where as my future stuff will…
Thanks Nick! Going to try and get a low done and uv'ed by tomorrow night. If all go's well maybe the first bake will come out good!....who am I kidding, its rare to be that lucky haha. UV'ing should be too bad though, most of the model could be mirrored, should be able to get a decent look with a 1024x2. Biggest hurdle…
I've only really been in fringe of this industry (if you can consider satellite box games and character designing for 2nd gen consoles) but have worked on some large projects, and seen some crazy shit go down in my time. I think you need to give it 4 or 5 years before you see your first proper tantrum. I've seen people…
Forget the KFP comparison.... Wtf are Blizzard thinking... I though the Pandaren were a running joke? I stopped playing WoW just after Cataclysm but I still keep up with it since I do think it's a great game and I still love the art direction. But seriously. Pandas? What. The. Actual. Fuck? I'm watching the live blogs…