Another thing decent video game adds lack is explaining what the game is about. Yeah, get a narrator to explain.. "in this game you can do this.. and this, and here is what is different, and this is why its fun" Usually its just a horrible montage of action, humor or a witty tag line. Its all TOTALLY EXTREME and IN MY…
Is their a point why your maps are so small in some of your shots? I mean, if your gona show texture maps, SHOW THEM. Squeezing them into the same space as your piece, its pointless cause they are tiny and gives me no information on them at all. Also (and this might be nit pick, but it bugs me to no end), when you size…
when is it not going to be okay to release a game with garbage scripts and shit voice acting? the guy who did the writing can get a powerful kick in the balls as far as i'm concerned as for anyone looking for a fix to the LOD hotness, or basicaly anything else you can think of, check out this:…
Any form of critique at this point is probably nit picky as this is awesome man! All i have to say personally is maybe adjust the background to your renders. The really dark, almost black, bottom part of the background is causing a lot of the detail and high frequency noise from the rocks bellow her dress to get completely…
Thanks for the responses. I think I have some actions sorted out after watching some tutorials. I am not sure if there is a better way. Right now I basically have to select the normal layer and then hit 3 separate buttons and reselect the layer each time. I wish I had a 1 click solution for all 3 channels but I realize how…
@Sunn just to add to what hans said.. i think you have an extra ankle in there :P you can either sculpt it like a human foot or a cats foot but it looks like you might have tried both? it just looks a bit funny to me.. maybe thats what you meant to do if so sorry to nit pick. if you have a look at this guy it might give…
I am really really struggling with this guys; I dont have much spare time, but when I work on it I just keep adjusting the scale to fit a standard human size. I've adjusted my scale to UDK dimensions (thanks for the youtube link) but I cant quite sort out the scale of the island in contrast to the outer island? May I ask…
Ugh... that is a kick in the nuts! But at least you saved me another week of frustration trying to figure this out. So I guess maybe you could answer some other questions that are a bit related. Is there a trick to get direct lights to work as infinitely far away (like a sun system) with SFX? I'd like to get the light to…
I think you pretty much summed it all up, modularity is key for game levels and UDK, 500-800 verts for a wall is well, kind of nuts. If it was for vertex painting use a blend for you alpha and that should get you the same effect and even then around 88 verts and thats maybe 512,16,128 in max with about 10 length and two…
Thanks. Our art team worked hard on that. Most of us were still learning how to model and texture at the time, but I think it turned out decently. I wish I knew as much about modeling and texturing back then as I do now. As for where the game ended up, I'm not sure. I heard it did well during its show, but we didn't really…