It still doesn't work. Throws all the same error. I worked with NDO for 4 years and everything was always good. What is the problem? I reinstalled windows, using the recommended photoshop 2014.
hmm There seems to be more errors in this bake than my other ones. There are quite a few small areas that look a bit wierd and also still having problems with the front. [SKETCHFAB]497ce741dc7a4089ba3fb0d93e45475a[/SKETCHFAB]
Hi, thx for your comm, its not UDK, is just 3ds max viewport, no lights, no shader, just a material with texture. I have tryed to upload with "insert image" but it gives me error.
Another thing I've noticed is that you might want to increase the padding of your UV shells a bit. Some of them seem to be very close to each other. This could lead to errors with mipmaps.
Oops, getting this error when trying to see your images. One of them was on our front page, maybe that's it? I removed it from there, let me know if you'd like it back there again.
I have fixed more normal errors and cleaned up Uv's and edge hardness more, in addition I have also invested in NDO and did some engravings! I'm enjoying the results!
Good to know, thanks again Herr Olsson. Here's the latest, almost all shading errors gone now, a few minor tweaks left. Any other feedback is more than welcome.
I believe there is an error in the English language requirements section. You list GCSE English language requirements as A-C but GCSEs go A*-U so it should be A*-C Correct me if im wrong
Thanks. Just be aware that if you don't have FlatIron, it renders some errors. But it can definitly be used without FlatIron if the default packing is good enough for you. Because it already packs the selection.
Yea sometimes they will change in photoshop too, like colours will change. Im almost certain that is the problem, and if it is then im glad i atleast know how to deal with it now. Atleast it isn't a Max error :)