i like the idea of weekly learning topics. kinda like an online 3d class. smaller challenges to not only help learn but just to get some people pushing polies on a more regular basis, cause you know, some of us do more sitting and thinking about what we want to do than doing it and it'll add some variety to some peoples'…
I have to disagree with the "never outline in black". While that is usually a really good point, I find that now that I am doing alot of tiny art for the iphone I have to abandon all subtley to make art stand out at that small size. I have been outlining alot in black and have been using a style that is brash but stands…
Thanks Pedro, I'm really glad you like it, but it's just a (useless) high poly model. Do you have any clue about low poly counts? I'm working on the cylinder and it's still around 1.5K tris... Does it make sense? As an aside, do you know when next workshop is going to start? Notified while replying :) Thanks Axios, it…
Well, if your main concern REALLY is to make a portfolio peice, your focus should be making it look good in the format its going to be viewed, and thats at a relatively low resolution in still images. Since that is the case, I would really like to see just simple screenshot of your highpoly, at about the correct size and…
[FONT="]Hi fellow artists,[/FONT] [FONT="] [/FONT] [FONT="]I want to add some low poly iphone models to my portfolio (500tris with 512textures).[/FONT][FONT="]I am using Maya as the modelling package, with the intention of importing the models into the Unity engine. [/FONT] [FONT="] [/FONT]…
Thank you all for the pictures. Good to see people are having fun with it. Here's version 7 with the texturing updated to support all square textures (8x8 - 512x512 (not sure if there's enough memory for the highest)). Non-square textures should be possible on the DS, but I've not cracked that nut yet.
[ QUOTE ] yeah. to me it looks as tho you may have given lots more space for the head as opposed to the body. [/ QUOTE ] Ditto. The body's texel area looks to be about 1/2 of what you gave the head. Can you show us the UV map for this? Or is it different textures? Did you use 1 512x512 for the head, and 1 512x512 for the…
@Davison3d - Thanks! @Skamberin Thanks dude. It was in the intro trailer and gets blown up just outside swordbase. The used to drop that one but switched to the classic on instead there. @XenoKratios Not going to be working on the next game. I was contract at Bungie and have since gotten a job working on an unannounced…
Theres some really great forms in these pieces and the modelling itself is really clean and sharp, in particular the floor works out well. The most recent wall seems a bit like you got lost in the forms compared to the control you showed with the floor. I think the problem is that you had 3 or 4 really strong forms in the…