I do believe Vig is owed 1hours pay for his post/crit lol. Il add a point that perhaps hasnt been said, for the animation part theres no point trying to do long animations, get a bouncing ball done, but really well! Do an amazing walk cycle, rinse repeat for months and you will improve loads! In 6 months time aim to have a…
Hi guys, IC.Shape 2.0 beta 7 is up. After a deep testing session all major bugs should have been wiped out. Please report any issue, thank you for patience and support. I'd like to give some numbers about IC.Shape. It's just a way to give the idea of the actual complexity, taking into account all weird 3ds Max behaviours…
I think that you should be more specific with your needs. -> It appears that you only *want* diffuse images but you may be expecting specular and normal generation as well. I do agree with jec1183: - If you contract a large amount of work, you expect to pay 40%-50% less ? Ridiculous. I do NOT understand your "pricedrop"…
Now onto New Bloom 2015... I went into this event with the goal of submitting more than any other individual artist, and I think I accomplished that other than DNADota which is a team of 5 or 6 people I think. I had this goal because last year I focused only on the gyrocopter set and even though it was added to the test…
Most hardware nowadays is more limited by fillrate than by vertex counts: PS1 0.36 mil tris/sec, PS3 1200 mil tris/sec (3333 times as much) PS1 33mpix/sec, PS3 13200 mpix/sec (400 times as much) N64 0.15 mil tris/sec, Wii 50 mil tris/sec (333 times as much) N64 31mpix/sec, Wii 950 mpix/sec (30 times as much) Xbox 117 mil…
When I bring in the surfaces, most of the time they don't line up EXACTLY. I have no clue why a lot of them come in this way. So I get my surfaces correct in Maya, sometimes I rebuild sections/details that need it. Then I bring the files into Lightwave for fine-tuning and rendering. When I get into LW the files are…
What modeling application do you use? Luxology modo 401 (and XSI). What pluses and minuses does it have? It's very fluent, modeling is pretty straightforward and effortless if you think the tools. Minuses, well the non-node based "shader tree" is a confusing in larger scenes, but you will get accustomed to it. It's not the…
(Just to be sure you mean the 24 verts example right) So you are just exploding everything by angle? With "Few extra vertices" you mean 50% more vertices than the perfectly baking 16 verts one and 70% more vertices than the 14 verts one Not to forget the insane waste of UV space (must be easily 40-60% less texel density at…
Just to give some more info, there are about 15 different materials for this model. Each material consists of a diffuse channel with a picture attached to it. UDK has imported each material from the Maya scene just fine, but fails to import and attach the diffuse texture for many of them. The materials that have the…
When you study it you analise, synthsize and create whatever solutions to whatever problems you like. When you work you send orders of building steel ingots of same sizes everyday for God knows which reason, also your boss thinks he is smarter than you, workers at the factory thinks they can design better than you. You…