here are some links which may or may not be redundant. http://www.blender.org/education-help/tutorials/ http://cgcookie.com/blender/ <-- not all free, but ecpecially watch all the vids in the tips section there great. http://www.blenderartists.org/forum/ <-- probably the main forum for blender related stuff, more searching…
@MrNinjutsu : Well, it just works. You can lay down decals at the highpoly stage (thus avoiding the unnecessary modeling of any small details) ; but it is also possible to add such details after a game asset has already been completed. In both cases you end up with two sources : a regular high (or a previously athored game…
"fbx is correct 20cm cube, but the .obj one is now 20m - 100x bigger" To be fair, the fact that this sort of stuff works as expected or not in various programs is not so much because of a given importer/exporter being broken or not ; but rather, a matter of said importers/exporters manipulating data which may or may not…
[IMG]http://www.polycount.com/forum/<a href=http://smg.photobucket.com/albums/v299/metalliandy/?action=view¤t=RGBCMYW_Th.jpg target=_blank>[/img] I made a script and set of actions that do something similar to Per's actions that EQ mentioned at the start of this thread. The Blender action enables the fast creation of…
@MACHIN3 : well that looks like yet another excellent update ! Having a way to convert dropped-in details into mesh cuts like that will sure be extremely handy. And props for not only creating such a tool but also providing an excellent, ready-to-use trim sheet too. Exciting stuff. I suppose you also have some way to…
Conventional path tracers can struggle with strong, small lights. Generally you'll get the most noise-free result with Cycles right now if you have some light coming from all sides. Once portal lights are included you should get a little bit more flexibility with how things are rendered. I've put together a pretty…
Another solution which is as of my knowledge still in Blender mostly untested for rigs etc is to build one system via PyQt. an example back from 25.09.2013 is the tutorial viewer; [ame]https://www.youtube.com/watch?v=qasoQQCK34E[/ame] code which was used for the tutorialviewer example which then executes in Blender…
It's basically the same thingarino as the test builds that Bastien was posting testbuilds for a while back. You now have a few more options for editing and exporting normals in 2.74. First there are the old ways of editing normals--you can mark meshes to be flat shaded or smooth shaded, or you can enable Auto Smooth and…
Nothing to worry about... =) Its not cool as much as it is desperately needed. We could say the same argument about the 2.5 changes btw, that the new UI and loss of some features will "destabilize" those who spent time learning pre 2.5 blender. The fallacy of it all lays in the fact that: 1) Blender is open source and…
How long has it been since you have used Blender? If it is the 2.4x series then just everything has been re-written and improved. Most of the awesome "must have" tools/plugins are now integrated (Loop tools, Inset/Extrude etc.) with 2.59 getting some awesome additions (Ivy Gen, Sapling, Grease Scatter etc.) a few days ago.…