@SaintSellotape Been working on some new stuff after your feedback Align World I have been working on a new tool call 'Align World' . All it does is rotate the selected UV islands to match world orientation. The tool determines orientation for 6 direction thresholds (e.g top view, side views,,..). This is a great tool for…
Marvelous Designer issue: Problem: Can't easily wrap a singe belt pattern, or similar cylindrical pattern, around body. Faulty Solution: Since I'm working with my own avatar (no skeleton, bones, etc. only mesh), I can't utilize the Arrangement Points feature to wrap patterns automatically around my avatar. What do I do to…
Hello Polycounters, I'm experimenting with some texturing workflows in UDK and was wondering if I could ask a couple questions as well as get your input on the following: I have my uvs for a number of objects set up the in the following format(using multi-tile textures): The closest I have come to figuring it out is using…
I am also wrapping my head around anisotropy on the dome - and while radial scratches set to spherical projection work fine, anisotropy angle fill does not. It breaks between UV islands. Any hints?
The face looks great. Eyes could use some work. I agree about the crits about the head wrap as well. you have the pattern actually crossing over where the wrap separates which was kinda lazy IMO. You should have at least offset the pattern so it looks like there is a proper break in the material. The pattern also…
Hey, I'm no expert in zbrush but I've come across that issue once : I found that with the noise maker you can wrap an alpha around your mesh, even if it's cylindrical. But you do need proper UVs. Once you exported your character inside Zbrush, go to Noise maker / click on UV so it wraps the pattern around the UV, and click…
Well, the reason why you are not credited is because whoever negociated the contract with the client on your behalf didn't put that clause in for whatever reason. And in turn you accepted these terms. It's pretty much as simple as that ... There is no law of the universe about these things. If you want to be sure to be…
max 2010 win 7 rc Hi First AO bakes with mentalray. I am very impressed with the quality. Only I have grain stripes and splotches over the bake. I thought this was the element settings so I put them up to 100 samples and increased MR's sampling to 4/16. Took a while but you can see the result below with the local dirty…
Slice the polygons on your scabbard, extrude them, cleanup the geo. I've done this a lot because it gives you a very usable result for low poly. Or at least "low" poly. Model the leather wraps (probably from curves) floating around your scabard, use whatever your 3d application's version of shrinkwrap is to make the wraps…