UnrealEd is a great program to learn, I've been doing quick layouts in UnrealEd, exporting them as .OBJ files and then importing them into Maya to build static meshes.
There's no setting to speed up how Unreal imports assets aside from updating your CPU - this isn't a fault of Bridge, this is simply how Unreal imports assets.
Another RTX test in Unreal Engine. More stuff like this here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine/p4#latest
Great thread, curious to see how this stuff turns out in Unreal, I'm working on a ww2 paratrooper atm and would love to throw him into Unreal, will be watching :)
WIP texturing of The Door. Screenshots straight out of Unreal engine 4. Rock and mud are just placeholders as of now. Lots of learning with Unreal Engine 4. Cheers!!
Essentially the same as what you can do in Maya and 3ds Max where you can render out the floor shadow separately? I believe, the last time I did it, you're able to toggle the model off so only the shadow is seen? It's just to make it easier to composite everything together in Photoshop. Ideally with renders from Marmoset…
Greetings! I've wanted to test out Live Link between Maya and Unreal Engine for a long time now, but my project has been running UE5.2. Live Link has finally been released for that version of the engine (it was in October last year... I've had other projects), so I gave it a go. Maya Live Link is not appearing in the Live…