COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
That is an excellent question. I think many of them are going to try to emulate the Unity Asset Store to a certain extent in their next major iterations. It is indeed a very good idea, and has been useful to both Unity and the Unity development community. Not only can it serve as a useful storefront, but it is also a great…
Unity Standard shader apparently is supposed to be very efficient, it disables unused attributes automatically. They talk about this on the Unity blog. The trick with mobile though is usually fillrate. They recommend to use their Mobile shaders. I bet PBR is too expensive for mobile GPUs. Test it out and see! Some great…
Hello ! We from ply.com are on the lookout for a talented programmer, who is proficient in Unity C# & Vuforia/AR .We are looking for someone from around the area of Hamburg Germany. Either freelancing or a permanent position are on the table. Salary will depend on your experience and negotiation. Also it would be important…
Hi everyone, I'm trying to find a nice workflow to create levels for my unity project I would love to create the level (one of several) in max and export it as one object into unity with one big texture atlas for each level. Now I'm wondering how I can manage the tiling textures Without any further knowledge I would build…
To the best of my knowledge, Scaleform should be unaffected by this. The Scaleform plugin for Unity allows Flash assets to be used in Unity and played back using the Scaleform runtime engine on PCs and mobiles. So it provides a an (and some say better) alternative to UI and 2D graphics than Unity provides. As for Flash…