If I search through the threads, do you remember any keywords that were in the post. I'm guessing IIRC's a person. Will do :) I think i've figured out the problem in my head thanks to your post "Combining them together makes sense whenever the shaders are the same between entities." I just have to ensure all geo are housed…
[ QUOTE ] Actually FatAssasin (I could be wrong) but I was under the assumption that Gamesfest is exclusive to the developers invited, and information spread therein is not for public consumption. My lead is under this impression as well, and I'm sure everyone at Neversoft would appreciate it if no notes from that lecture…
Hi, the unistallation info is on IC.Shape page under Installation > Wizards. Maybe I should make it a little more clear (already done, thanks). I'm glad to hear it wasn't a script issue the reason why you wanted to get rid of it :) About Frame Geo, it detects the point to zoom to even when nothing in the scene is selected.…
Here is how you set max to see alphas. I'm assuming you are using a tga with an alpha. If so go to your diffuse channel map the Bitmap material has a few sections. Make sure under alpha source that is set to none. sometimes this causes problems. Also check that under Mono channel section that is set to RGB. Copy your…
This is great so far! Love the character. I think it would really help to hand this to a 3d modeler, and see what questions they ask about it. Creating a 3D game character from 2d concepts requires a lot of thought and effort, and hearing their questions will help you understand what's missing from your work, which they…
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Newbie question for a newbie newb. I've searched around for a good while now and I currently don't know what else to click. From Autodesk docs: While that does show the painted colors, it does not display the textures that I actually want. There's plenty of info about how to display them on renders though. I also read…
Name: World Trooper Skin Pack Version: Version 1a Compatibility: UT2003 and UT2004 . Description: Soldiers from a fictional political world of the future Comments: - something amusing here- Screenshot: Yes thank you Credits: That whould be just me then Homepage: http://www.planetunreal.com/alteredstate…
Ok finally get to see this, nice work! Crits: - The 2nd smaller dock down by the boat, should be a floating dock. It rises and falls with the tide. The posts on the end aren't tie offs, they are long guides anchored to the sea floor. The dock slides up and down them. What looks like concrete blocks on the art test, are…
I was under the impression all those people were under contract since porting, mobile devices and others nic-nac's aren't part of Valve's core development team? More like a freelance or side-gig at the studio and weren't permanent unless the project required long term investment? Kinda like the entire Fairy games Valve…