Here's my first time working with physical based rendering. I rendered the material in Marmoset Toolbag 2 and UE4. One problem I am having though is creating a height map for the material. Every time I create the mesh completely goes crazy even when I lower the displacement it still doesn't look right.
Just wanted some Critiques and what more can i do in this cause i am just learning This pattern is not created in substance designer i created this in illustrator.
Hello guys, I've worked into the lighting, mood, and set dressing of the scene. I hope you guys like it! :) https://www.artstation.com/artwork/N5B8oz A quick process GIF
Hey all, in the midst of heavy school projects and work I decided to make this model for fun. Probably going to watch millenia's tutorial on texturing for this as my texturing skills are pretty weak as of lately haha I know some parts might be a little off..
Been working on this off-and-on for some time now, and I think it's about time somebody tore apart my anatomy and geometry. The face geometry is a low-poly placeholder, because I want to make sure that I've got the physical proportions locked down before moving on. I'm also debating switching out the front geometry with…
Hey all, just wanted to get started on a project for the new year - haven't tried sculpting extreme proportions and wanted to give it a shot :) Still keeping it fairly low Sub D at the moment, working out overall gesture and forms, etc. Comments always welcome!
Hi, some recent pieces of work I've been doing in Zbrush and would appreciate any thoughts on what you may think, like or what needs more work on. So here goes, thanks in advance. Some of this stuff is still progressing in terms of completion.
Wanted to start honing my anatomy skills with sculpting likeness, first effort is a portrait of Woody Harrelson. Some hours in, still havene't "nailed" it i think, but i thought to post it here to get some c&c because i'm starting to go blind looking at it :)