I read up a bit about RAID when I was looking into backup solutions. Vig knows all about them and could probably give you plenty of info, but in all honesty I decided it was far more technical than my knowledge would permit. It seemed like I'd end up causing more trouble than it's worth if I'd gone with a RAID solution.…
This is pretty awesome. I always wanted to try making an infinite space movement system. Do you know where I could find some documentation on that kind of stuff?
This one I really need help with... I've finished my new portfolio scene with shader maps assigned to and all but when I booted up to do final renders today, Mental Ray suddenly could not render. The script editor said it's out of memory, I tried restarting and optimize scene size but nothing is helping it. This is what my…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Pixels(or dots) per inch as a concept are very relevant to making content for a phone display. The dpi/ppi metadata itself inside a raster image file doesn't matter at all, but the concept of determining the desired density for the final images in context of the target devices is absolutely something to consider, because…
So... Current progress for today. I still need a tiling texture for the metal elements, like the windows, the pipes and the tank. Some colors are a bit off at the moment. Maybe i fix them on sunday or monday. A few meshes need some optimization. The roof of house 1 has a lot of not required edges. The decals are still…
They recently made some pretty big/sweeping changes to movement speed that drastically changed how the game plays and feels. My main is Gideon and while i think i play him pretty well and i've now got a fairly solid build for him, the character himself is only really good for lane clearance at the moment. Because there is…
Ok, animation crits (the model looks fine): Never ever ever have any part of an animated organic object stationary. It absolutely kills it, and makes the whole thing look boring and mechanical, if something is moving, the whole thing is moving, even if it's just subtle things. The big one I can see is in the idle…