ok, well the documentation for photoshop scripting is not the most user friendly (at least for a numpty like me) but there are sites like PS-Scripts and generally googling will turn up results. The docs are in the the photoshop folder there are some pdfs with the various classes and so on which the photoshop scripting…
So I created this environment scene in Maya 2011, and use two different CgFX shaders for all the objects, one that allows for texture blending and one for everything else. So I saved everything in one folder, and moved the CgFX files and all the textures there, beacuse I want somebody else to be able to open the scene…
C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts or C: \Users\jeremiahb\AppData\Local\Autodesk\3dsMax\2012 - 64bit\enu\UI\usermacros (this one is you YOUR user folder and the AppData Folder is hidden by default. You can unhide it in your folder options.) However... if you drag it into the viewport from anywhere on…
Go to your Demo folder. Delete 'nivida_driver' and 'Redist'. Go to 'mods > bf2 > Movies'. Move or delete every Bink file EXCEPT 'menu' 'noise' and 'menu_loggedin'. To move, just create a folder within the 'Movie' folder, and name it something like 'moviehide'. If you delete them along with the 2 folders, you remove about…
Thanks for the tip. I just finished reorganizing my files. I sort of got inspiration from ArtStation search function when you're searching for the type of mediums. I basically have an HDD filled with my digital files. So I structure it something like this: My Files / Data > Art > (Different Types of Art) > Etc. This helps…
Hey Nick! Yeah, I saw that in the WAYWO thread too, it's nice! I originally wanted to do that scene, but I don't think I could do it as well as Wiktor Ohman. Thanks for pointing that out again, it's now in my inspiration folder :) Hows your high poly coming along? I guess I'll go ahead and update now. I was saving an…
Hey guys, A friend of mine told me to post this script I made to ease your lifes while texturing in photoshop. I created a script for photoshop that can export multiple .tga's with the right suffix and resolution from your .psd file. It utilizes the name and path of your psd. For example, I have this .psd named…
1. At some point last night I found out how to switch rendering modes to actually see the opacity map I've added to my mesh. For whatever reason I can't seem to find where on earth that option is and all the topics mentioning it either skip past it or solve it without documenting. Where are the rendering modes for 3DO?…
I've written a tiny tiny script to aid my OCD when modeling in 3ds max. I prefer black wireframes on a default gray material. The script currently handles everything, just install it and start modelling. I'm hoping to just get some feedback / testing done. The goal in the future is to allow the end user to choose which…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…