Click on the image above ^^ My housemate has created this awesome little stop motion piece for the Red Bull Canimation competition. All you have to do is watch it to get it higher up in the ranking system. Comments and likes if you have a vimeo account will help too. Unfortunately the voting system is completely flawed and…
It's an interesting idea and the model is coming together nicely. I can see some super serious design flaws tho if we assume this thing is supposed to work in the real world. - Where does the crew enter? i see no doors - where does the driver sit? There is no room for him because of the dual tracks and the 4x4 drivetrain…
yes... the update is on a better track now aggreed with woogity... i wonder if you look down on the model... just check he is not too "flat" looking down on him. Biceps... defince them to be in line with that flat of elbow joint and i think the rest of the arm will "fall in to place" for you... wrist looks thin. he still…
A side view would be better for these comments but I'll write them anyway. Back of his neck is either too wide or too fat. This may be related to the back of his skull too. His chin area is a little flat maybe? About topology, you have many flat edge loops. You could use them to define the curvature of the surface in all…
I’ve been asked by Bacon OSL, a Production company based in Oslo, to take part in this little gem of a film for Flax, the Norwegian Lottery. My job was to upgrade a old model of the MIR from Turbosquid and transform it into a modern looking spaceship. The model itself was pretty good, but the textures required a complete…
Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
Hey there everyone, I'm hoping to get some help here cause I really need some to help with learning 3DS MaxScript. I recently started working with it to do model importing scripts from games, and may eventually move on to create exporters under the same bases, but that's for another time. For the time being, I need help…
Hi folks! Long time Polycounter, very rare poster. I'm currently working on new assets for my portfolio, as a lot of the ones I have from my previous job are not flattering enough to get me a new one. Been working on this environment for a little while, and I'm starting to get to the point where I struggle, the polish…
1. angle and widen the bevels on the high poly and most of these details can be baked to just a simple cylinder. it's far enough away from the camera you can do that. 2. reduce the amount of sides here. it's overkill. 3. you can reduce the amount of sides on these a lot. 4. these are a big waste of tris and will be a pain…
Eh. I don't agree. Latest attempt is a step closer imo likeness-wise, but anatomy wise it still needs work. I do agree that going lower in subdbiv would be good, even though the problem isn't the polycount itself it's more about secondary vs tertiary volumes. OP jumped way too fast into tertiary where his secondary/even…