I'm learning about the render elements options in 3ds max which can do things like output images with Z depth information or material IDs. Is it possible to extend this functionality in any way? I'm trying to replicate this technique for creating pre-rendered 2.5D game assets with depth and lighting information: [ame="…
There is a new version of GoZ. It now supports Modo 501, PhotoShop CS4+, and fixes a few issues people had in various other apps. http://www.zbrushcentral.com/showthread.php?t=125810 "As part of our commitment to expanding the capabilities of GoZ, Pixologic is pleased to announce the release of our first GoZ update! This…
Stonewolf Just a thought, how about creating the curled profile first in shadowbox and then extending it outwards/backwards. (ie: in the direction of your blue lines) Or create the profile in Zmodeler, keeping it thin, and then qmesh it backwards to give you the volume. You could then scale it down further to make it…
Hey everyone, been a great extended month! This was my first challenge and FIRST time working on a project with a deadline(second time creating a environment scene). I have learned a lot from this challenge and can't wait to participate in more. The more you try at it the better you get! Some things ive learned while doing…
ok, here is the thing. The Cintiq does that when its display is disabled. So all I have to do is find a way to enable all 3 displays at the same time. Which I am not even sure if can be done. The GTX645 can do this, will have to dig deeper to get this running. This has become quite an adventure. My plan was to extend the…
My first impression was that I didn't know what was going on until I saw him dead on the floor. I've been looking at it over and over again. To me the spinning part isn't very clear. I think it's wings shouldn't be extended while he's spinning since he's spinning very fast. When an ice skater spins he extends his arms to…
Hey @pmiller001 Thanks for your informations. Maybe i should learn more about panel loops. And yeah, i just found out that the Chisel Brushes with Lazy Mouse or the Dam Standart Brush with Lazy Mouse works pretty good for paneling the surface. The panel lines are almost perfect when taking the time to make them nice! And…
Looking great Ren! My feedback on the tongue is that perhaps you should avoid making it fully extended. What adds a nice essence to the concept is that the tongue has a very comfortable curvature in it, a line of action if you will so definitely incorporate that back into the sculpt. The details look fine so far to me…
Well ... to some extent you've pretty much answered your own question already : you get the output from Wrap, then attach it to whatever body you need it to be attached to (either by actually welding verts, or by just manipulating normals at the edges to make things visually seamless). Wrap3 doesn't "autoretopo" anything…
Any of these: - make them separate textures that fully wrap on all four sides (extend all the way to the edges on all four sides) - make them textures that extend to the edges either top-bottom or left-right. If you have four 512x512 textures right now, organised into a 1024x1024, consider making them in a 512x2048 or…