Thanks for the feedback everyone, and thanks modsoft for short novel :D I'll keep working on the scene to see what I can improvie Today I got some work done on it, have a look: Quite a bit of work went in to the lighting. Darker areas are darker and there are less lights overall. I tried to break up the repetitiveness in…
I'm sure it was someone within a couple blocks of my home. We live in a "transition area." Remodeled houses, new houses, old houses all mixed in together. Our house is one of the more expensive homes on the street, granted were talking under 150k, but it's still a target because of what's around us. They were probably…
Cool project :+1: My only nitpick would be that some of the grass currently looks floaty and could integrate better with the world. Perhaps something like blending in a different texture at the ground could help with that. But also placement. Gameplay wise, I could imagine tracking some person or a group and piecing…
I've been trying to make a photoshop action that takes the alpha of the image and applies it to the background layer. but the action brakes when it goes to paste the alpha into a mask What I'm doing is rendering normal and diff (AO) of an object to different images as the object it broken up into sections. I then want all…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
xrefs... hold on, I kinda threw up a little thinking about them again. Is there any particular reason you really need to use xrefs? I've had nothing but problems with them every time I tried to use them, things would work long enough to lure me in but then something would inventively go off the rails.* Perfectly good…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
@mr. Brome - I really like the big leaf Ivy vines, nice call. I wonder what would look like if more of the tree leaf brown was found in background details on the righthand side. would the green wash be more effective if broken up by more of that color in the background? im just guessing but maybe eye goes from brown wood…
Mugged once, and I've lost count of the number of times I've been attacked or threatened without provocation. Some stick out more than others though. Mugged while out walking one night (something I did a lot in my teens, while stressed over exams and things), through a small village about 3 miles from my home. Dead quiet…