Sorry, I should of clarified better. I need the full commercial version, not the student version. ZacD, do they offer the upgrade from the student to the full version still? I can't find it on their website anywhere, and the student website says nothing about it.
I dont have much experience with Parwn because I just watched D9 once and never looked at it...(since some movies are worth watching once) But your texture is coming out just fine I suppose. waiting for ZacD's crit on this.
Thanks for the feedback ZacD. Here is the conversation that ensued after I showed him your feedback. Thoughts guys? Is he wrong? I want to avoid any misinformation passing through so any guidance would be preferable from the community here.
Apparently the banding doesn't show up if I view it in xNormal's viewer with the exact same textures applied. -- EDIT: Okay, wow. Apparently I was saving out textures NOT as 32bits/pixel. Looking fine in Marmoset now. ZacD, you were spot on.
We just released the playground map for Hypercharge: Unboxed, so I snuck this baddy in under some stairs. I was also able to work with @ZacD on making this beautiful skateboard model we use a few times throughout the map. It looks incredible in-game and can't thank him enough for such a high quality model and sick…
Even better example imo: You should be able to look at your mesh and make sense of the topology and where your edges are going, your topology is very chaotic with redirected edgeloops everywhere. Try to keep things straight as ZacD said.
ZacD, technically you're right, but if you look at the history of video games they adhere to strict standards. The only time you'll see a character of extreme likeness in a for-profit game from another company without their permission is through user-made content.
"I mean, theres ALREADY talks that the new UbiSoft DRM has been cracked..." But it hasn't ^^ They are just starting to realize how tricky it will be. You can start the games, but you can't play them. And ZacD, no, they didnt spend THAT much money on it, no.
@ZacD thanks for you comment yea i will try to get the board infested. those cinematics really are some good input, thanks! yea i already used heroes of the storm as an style guide for the other board, will do the same here!
@ ZacD yeah wanna maybe make it not so repetitive. Roof/rails I am blocking out now. Its a bit hard to see in the concept @ Bek It is DXHR concept art. Good idea, will have a look around. Thanks guys