Thanks for the files. I'm not sure any of us have windows 10 development machines. Were you able to do any bakes before it crashed? Does reloading the program fix the issue temporarily?
good start. u should think bout how it works like. wut type of ammo. how to reload it. maybe some moving parts would be great too. in the end it will help sell the model.
Hmm bit late but I don't think thats where you should put the clip...feels like a pain to reload. Why not have the clip pretty much where the P90 has it, on top?
Ive re done the main part of it and implemented a way to reload it as ive got a good idea on what im going to do with it when its done [ cant see it in this shot, its at the other side]
been getting an annoying bug on the PC version sometimes whenever i leave the inventory / map my character just wont move anymore at all, i have to totally reload the game to be able to move, sucks, other than that it's awesome though.
I have been having this issue since years - not sure why Pixo doesn't care to fix it. My workaround is also to reload my custom user interface whenever this is happening. custom menus are so important, that it would be great, if this would be fixed.
Cool concept, I think you could take a look at the art from "APB: Reloaded" Anatomy wise I'd pulled her shoulder back and tilt her chest/rib cage up and back. Currently her posture is quit poor.
Finished up this highpoly, couldn't decide wich images to pick, so there are quite a bit :) To reduce the amount of screenshots, these 2 are for the scoped views, and the inner stuff for the reload animation: http://imageshack.us/a/img547/7571/57in.jpg http://imageshack.us/a/img809/6434/v48e.jpg
@perna Sorry, I posted that before I saw your explanation. (forgot to reload the page) I'm using blender and use a bevel modifier, so I use that as my control loops and clean up afterwards. Thanks for clearing things up.
It's a display bug, like the mesh doesn't update or somthing. Those lines don't even match the invisble edges. Disable backface cull. Or revert from Nitrous to direct3D. Or convert back and forth to editable mesh. Or reload your max file *shrugs*