We just wrapped up week 3 and there are some cool insights I wanted to share with all of you. On week 3 we focus on creating a hero rock piece and 2 small rock boulders for our scene. We create the low poly version of these meshes and bake the maps to have our game-ready rocks. It is amazing how much you can get with just…
@JamesBrisnehan Great reference, thank you. I will take a look at it. I think when developing this scene I had given an age to the capsule of around 20-30 years. I wanted to communicate growth or renewal, in as much as the capsule tears apart the (older) forest around it, and then new growth develops, incorporating it into…
I'd second the chiropractor suggestion. What kind of chair do you use? A few years back I had similar symptoms, and it got so bad I couldn't even drive to the grocery store. I thought my neck was the main problem as that's where the pain was most intense, but it turns out my lower back was misaligned, and my spine was…
Each UV island requires its own smoothing group. If you have overlapping UVs, offset (by 1 unit) all overlapped islands except one outside the 0-1 area. The HP and LP both need to be occupying the same virtual space when exported (being at origin doesn't matter as long as they are in the same spot). Edge Padding and Bucket…
Ok, so for one thing your models are off in a crazy location in 3d space. Model at world 0 where possible. The high isn't occupying the same space as the low. You want them sitting on top of each other. I'm not sure what units you are modelling in but my Maya default is cm and these things came in massive. All I did was…
You should still have more bricks in your tiling texture for the reasons .Wiki explained. If you want them to occupy a larger space on your walls, you simply scale the UVs down which will result in larger bricks. If you are planning to have a wall that is 3 bricks high, you might want to go with a 2:1 or even a 4:1 ratio…
I try my utmost to be cordial and pleasent with everybody on this board. Which is exactly how I behave in real life. Plenty of people here have met me in the flesh, so they can dispute that as they see fit. But when I stumble accross ignorant fools testifying their blind hatred for entire groups of people on this board in…
And that right there is what makes GTA so damn good. So many mini-games that are basically full fledged games in their own right. These things can keep you occupied for hours, let alone the actual storyline. Although the story is linear, the game still packs a lot of replay value, as things can change the outcome so…
I don't mind Vista. It does seem like a few things are slowed down, and I'm still waiting for a few companies to provide Vista supported software/drivers. What I typically recommend to people is, don't spend the money on Vista, but if it's coming prepackaged with a new PC, then use it. I've had several people talk to me…
Hey Jason, I think it's looking pretty good for the amount of time, honestly. Well when I am texturing I'm finding myself jumping around after I have done something that works well in one area that can be implemented into another. But it usually just varies one day I work on one part at a time another I'm jumping I can't…