By coincidence, I found Martin Palko's website which has a really nice Triplanar shader explanation and material: http://www.martinpalko.com/Tutorials/TriplanarMapping/TriplanarMapping.html (this is the triplanar shader that I am using now). How much more "expensive" is it if I enable "Per-pixel camera vector" so that I am…
Well this one has a pen accessory and is pressure sensitive. But they haven't said if it's wacom enabled pen or M$ enabled pen. I like the design and form factor. The Samsung Slate has been on my mind lately too. In England stores have already sliced the price of the Samsung Slate. Hopefully they'll do the same at US…
One thing i enabled in photoshop is enabling creating snapshots every time you hit save. Helped me a ton of times where i made major mistakes. you'll find the setting under "history options" in the history tab menu. I once had a case where my photoshop file got corrupted while i was working on it, dropbox saved me there…
Well couldnt figure it out...So I had to work around it..I know the modular pieces are 50m x 50m. So I created a plane of that size, then created a grid of them and froze them. Within my grid snaps I have enabled snapping to frozen. Now I can enable pivot snaping and then move my pieces and snap to the pieces on my frozen…
in the version that is uploaded at the moment, viewport preview doesn't work yet, so you still have to use the 2D preview in the script window i'm afraid :) enable the "enable 2D preview" button if you want to see something :) however, as soon as I manage to finish the video i'm recording on how to use the script and on…
Yup. XNormal allows you to bake the polypaint colors of the highres sculpt onto the low poly. You just need to 1. Export your polypainted sculpt with polypaint turned on (decimation optional, but if you do be sure to enable the 'Use and Keep Polypaint' option under the preferences) 2. Uncheck 'Ignore per-vertex-color' in…
Another could be when you create a new mesh, I have had issues depending on the setting in substance painter 2 "compute tangent space per fragment" https://support.allegorithmic.com/documentation/display/SPDOC/Project+Configuration The "compute tangent space per fragment" is used to compute and display the normal map. If…
Maya 2009 does not have the option to auto-refresh textures. One must manually refresh. NEX enables this feature. Is there a means of getting this feature without the need to buy and install NEX for those that only want this feature? I found this script with a search. What sucks is that the user has to manually enable the…
Are you using 4.5.1? I ask because I never had this sort of issue until then. I read on a few of the Unreal Answers topics that this is a known issue (they are doing an auto generate lightmap UVs starting in 4.5 and apparently it has a few bugs). I ended up using the Global Illumination method, skipping lightmass…
with your 3point shader problem go here http://www.3pointstudios.com/3pointshader_help.shtml and scroll right to the bottom of the help section "Why does the shading look bad under 2012 and different from other versions of Max? 3ds Max 2012 has gamma handling enabled by default. You can turn it off here:…