Thank you for this model ;-) tried some retopo myself.. have to triangles in (on half of the object.. resized and rotated it to my liking ~ 644 polys for a full object.. 802 was yours ).. Your big button on the back seems to have to need some more love.. it's disrupting the flow a bit too much. The general form does change…
Toolbag2 Render time! There are still plenty of errors in the bake because of the quick Push to the cage I did, will clean up tomorrow. 55k Tris, without the head / guns. Will end up in the 80k range.
Eh, agree to disagree. I've gotten a lot of value from 801 - even if you only include the snapping overhaul it's worth the price for me. And MeshFusion is a whole other level... But whatever works for you!
Joshuag: Modo 801_SP4 its what we use at work. I havent gotten into 901 yet. Lots of cool stuff there but 801 gets the job done, so I'm in no rush to get 901.
http://www.google.com/search?q=max%208%20documentation First link Down towards the bottom, click on 3ds Max 8 Reference Help But seriously, F1 in 3ds Max is much much faster. :)
was messing around this morning and i found a way to replicate the clay brush a bit more closely than the wax brush, using the fill brush with the clay brush alpha at a high intensity (800 in this pic).
I have found in the past that if dynamesh crashes like this it will sometimes fix it if you try dynamesh at a slightly different resolution. Even if it's only slightly eg: 750 instead of 800.
I tried making an backpack item for Meepo but found that i couldn't really make the item fit within the 800 polygon limit. Any suggestions on how to amend this issue.
yeah 800 ms points. It makes sense because they the gamertag that you previously had is permanently locked after you changed it. So if it was free then there would be hardly anything available.