I think the most important issue is to make sure your scenes are well illuminated to show off your work, no good spending all that time sculpting skin pores if it dosen't show up in the renders. Kevin Johnstone's renders are really well done imo: http://boards.polycount.net/showthread.php?t=62114&highlight=gears As you can…
How about a more sketched and edged design? like more stylized form for the dragon and overall ? http://img193.imageshack.us/img193/5830/dragoncut.jpg planned eventually with decorations like those? http://img830.imageshack.us/img830/6258/65184445.jpg or is better a more fluid and dynamic shape?
This is what I found so far: -Normals get lost upon export: http://forums.cgsociety.org/showthread.php?t=398692 -Possible script: http://forums.cgsociety.org/showthread.php?t=875136 -Old solution of manual edit: http://forums.cgsociety.org/showthread.php?t=619291 -In-Depth discussion:…
Usually I try to reply to an interesting piece in this thread before I post my stuff.. But today there's just too much good stuff! Wow! Airbørn Update: http://www.polycount.com/forum/showthread.php?t=62779&page=23 Reworked the terrain & vegetation workflow. Much faster now and also allows big huge good looking envs :) A…
Hey buddy! Interesting design, I think the thing they are talking about is getting that contrast that people come to expect with painted textures. There were a couple examples in the latest recap but I think this one shows pretty well what they are talking about…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Arrimus points the advantage of a program as MoI3d and he
explains well what you are asking me. But it seems he lost soon interest as it
is the part 1 of only 1 tutorial with nurbs. https://www.youtube.com/watch?v=X5r3xc_Go3o&t=185s I’m trying myself to understand this workflow. I’m simply
curious if these kind of “easy”…
Agree in a huge way. The thing about jap visual novels was interesting too, mostly cause i have 0 exposure to that subculture and its a good case study. Alright. But i'll still say that being attractive to the opposite sex is power. I think it's a pretty different base personality type. "action" oriented games often have…
I would like to see it stylized just because I love stylized work. I dig the concept some great stuff going on there. I would love to see some wear and tear here and there, some sag to the walkways, a few boards cut to different lengths or depths. Maybe some more signs of life and use, clay jars or pots, maybe totems…