I'm having an issue where every time I create a 4th description the description is not saved when I exit Maya and reload it. I have created multiple files and restarted 3 times but the same issue keeps coming back. Any help would be greatly appreciated
I know this is kinda late notice but, hey I'm in Austin until the 4th! I'll be interviewing at BioWare on the 3rd. Anybody wanna meet up for a drink or 2? Austin seems to be a cool place but I haven't really had a chance to check it out; I'll definitely be doing so today and tomorrow after my interview.
Hey guys, I made a script/addon for Blender 2.5 yesterday that creates a PolySphere (all quads ) and i though it might be of some use to the PC Blender users. Current version 0.1.6 *Updated on 4th March 2012* http://projects.blender.org/tracker/download.php/153/467/26250/19583/add_mesh_polysphere.py Enjoy :)
Whenever I import my items in dota workshop, the items are like 1/4th the size of original model. I keep the size equivalent to that of Valve reference files. I export as .fbx format with default settings. I'm pretty new with this stuff so any help would be appreciated.
Polycount and Epic Games are teaming up to bring you our first ever 2D concept art contest: the Unreal Tournament Master Challenge: Concept Art Head on over to the contest page for full contest details. Contest deadline: August 4th, 2014 23:59 PST (GMT -7)
Cool scene!!! Though one thing bothers me, the bottle in your 4th screenshot looks really odd! Light doesn't break when shining on it, looks too transparent, etc. Try to look at a empty bottle and define how it is visualized. Other then that, really great job!!
Looks like you've got an extension until the 4th of May. Now that you have the time, it'd be good to try to blend the hair into the head a little better. It kinda looks like it's just glued on at this point and is, I think, the thing that's jumping out the most as not working now.
I've added a little more dirt to some textures. Also, my 4th attempt at creating vines. I think it still needs work. Fuse gave me the idea of having huge flags hanging from the open walls on the sides. Perhaps I'll try that tomorrow.
1- You're spending a bunch too much polies on the leaves/planes. 2- The stems are flat, I think 3 sides would nbe more appropriate 3 - how about reducing the leaf texture to 1/4th of it, and tiling, or at least mirror along the center line.
a couple things i'd love to see: bonuses for trickshots/combos (ex: kil x ammount of enemies with one grenade bounced off 2 walls) ability to customize your guy's look between rounds with creds. going on my 4th playthrough, friggin love this game