Hello, I am a 3D artist for game art and photo real renderings, and an indie developer for 8+ years. I have been working with Unreal Engine/blender/substance since 2015. my last role was as a junior-level 3D rendering artist at a fast-paced marketing agency, creating full-scale exterior & interior 3D scenes for renders.…
hidiho, so I was surfing again, mostly on art sites and found a lot of very well crafted paintings and pictures. While everyting, very professional und well done I thought.. hmm what the heck. No Painting , done in 40+ hours can beat a 30 min speedsketch of Craig Mullins who is basicly just using rough lines and some…
Hello! A bit about me, I'm in my early 40s, and have been in games for 7 years. I'm a Senior Environment Artist and have worked at a handful of indie studios, with the most notable one being my recent place. Myself and a good portion of my recent studio, all lost our jobs due to the industry being how it is. I've been…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
Thanks you for the feedback! Yes I mainly perform on iOS during the past 2-3 years. That is a very good platform to work on and I love it! Well, I can say that clients are cheaper month after month. It seems the iOS market is overloaded of app and starting to be difficult to get good income. If you check freelance website…