Those are the triangle counts allowed for the lod0 and lod1 models. LoD0 is used for character portrait view and promotional images, lod1 is the resolution used in the game view. Both lod models use the same texture. From Anti Mage's Head requirements we have: LoD0 Triangle Limit: 350 LoD1 Triangle Limit: 250 Which means…
I would try these 2 things, not sure if they will help: 1) Under performance change your tile size to 256/256 - usually this is the fastest setting for GPU rendering. Don't know if you had a specific reason for having 240/180. 2) Try Denoising off Otherwise if you are comfortable providing the file, I am happy to take a…
The UV Map Editor and Hypershader problem I have seem limited to my computer. I did not get the same problem on a MacIntosh G4 Dual 1Ghz CPU system. Which Indicates its my ATI 9500 Video Card that is causing the problem. Since I get all these quirks with the ATI card, Heads Up Display - Polycount don't work and Problems…
Easy enough to track down. Dreamworks release all their numbers in their annual statements, which are available on their website. Real numbers for 'Hollywood Accounting' usually come out when there's a lawsuit; i.e. when someone has a profit based royalty contract, but never received a penny for it courtesy of the film…
P4 630 3.0 Ghz 800Mhz FSB - 195 EUR, could have gotten one for 168 instead with a bit less cache (games are rarely CPU limited) (boxed, ships with cooler) 160 GB Serial ATA HD - 75 EUR (didn't you have one already?) GeForce 6800 PCI Express 256 MB - 250 EUR 1 GB RAM - 80 EUR 16x DVD+/-RW - 40 EUR (didn't you have one…
That did work, although for some reason my 250 halftracks are still showing up much lighter than my other vehicles. Even though my .tga diffuse map is much darker. My guess is only that the diffuse map is correct and did get changed, but I noticed the Specular map for the 250 halftrack is mostly grey where as most other…
Oops I was wrong, the spec says clients should support at least one vertex color. But there can be multiple vertex colors, either RGB or RGBA... https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
Hello, I am searching for a 3D modeller and possibly an animator to create a fairly low poly 3D model and if necessary some items such as armor and so. We are creating a very unique 2D game for the iDevices and I am the lead programmer. The pay can be flexible i.e = full pay (agreed amount) or basic pay + royalty or % of…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…