Just a small prop for fun. And tried out Maya 2016s new scult tools. They are nice =) Sculpted/Modelled in Maya 2016, textured in Substance Painter 1.7 and rendered with Marmoset Toolbag 2
Low poly finished for now! Sitting at around 14k Poly's. Im thinking of re-doing the bandages but first Im gonna unwrap and test bake these bad boys. Next will be Hair!!! *-*
Here's some more info on it. Going to retail for $149. Will also support TF2, doesn't say if you can use it for anything else. http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_deathsickle
Battlefront 3 I hope. When they sent an email to a countdown to Gameinformer using LucasArts' email, a bunch of people got there hopes up, but it was just an advertisement for a $140 blu-Ray collection.
looking for skilled modeler for LoneDruid set details here: http://www.polycount.com/forum/showpost.php?p=2294183&postcount=174 http://www.polycount.com/forum/showpost.php?p=2294435&postcount=175
Poly Counts Dead Tree is 1,108 polys "Cross" Grave01 is 336 polys "Short Skull" Grave02 is 149 polys "Good Intentions" Grave is 135 polys Lantern is 950 polys
It shouldn't be too hard to get a new card. I'm running maya, max, mudbox, and zbrush perfectly fine on a Radeon 5770, which goes for between $120 and $140 now days.
miauu'Spline Deformer is updated to version 1.7. Changelog: -- when the [CONFORM] button is pressed the spline will be created in the same layer as the selected object. This way if the active layer is hidden the spline will be visible and accessible.
Ok I keep getting this error with UV_tools 1.6 or 1.7 I'm not sure and it's really bugging me. It doesn't even work with administrator on. Is there a way I can just remove UV_tools from max please! Please :)