Hi Okt, here is a function doing the job. Works with Editable Poly and Mesh. Gets an object and an array of Point3 and clones the source to specified positions, then attaches them to the source. You may want to look to this thread discussing how to speed up attachment of a large number of objects. function cloneNodesToPos…
i understand the direction you are heading, i just don't see an issue. because in what way was limiting a character to 10k polies a better experience? You could also just see it as part of the challenge, pretty much like using 4k textures. If you don't have Photoshop okay well not every challenge is for everyone - thats…
Form 101. A cube with no perspective looks like a square. A cone with no perspective looks like a triangle A cylinder with no perspective looks like a rectangle A sphere with no perspective looks like a circle
miauu's Slate Material Cloner has been updated to version 1.1 Changelog: +NEW: Export and Import with Layout Preservation. Export selected materials to a .mat file with their original node positions preserved. When imported, materials are restored to the exact same layout in the Slate Material Editor.…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
Hi all, fael097 it is definitely possible to make it like the original mesh, but I will have to research it a little, reverse engineer the Catmull-Clark subdivision algorithm. Right now I'm working in c++ with the SDK to make TurboReduce modifier. By the way I changed the name to turboReduce. I released version 1.2 which…
So this is what I have so far. Got a bunch of the high polys modeled, still have some elements missing (like the pipes and the window) or roughly blocked out. I cheated a bit and created a new camera, and set the angle of view to about 100 so it could better fit the concept's perspective. Going to work on this when I can…
Notes on "Art Tutorial" by Arne Niklas Jansson (androidarts.com) This tutorial makes many good points and wise comments, and I'd have no problem recommending it provided people make use of the following footnotes: Terminology "Saturation - How much color there is. Grays aren't saturated. Neon colors are very saturated. In…