My main issue with the discussion in this thread is that EarthQuake's decrees make it seem like even listing Blender on your resume (after Max and/or Maya) will earn you negative points. I understand this is the opinion of many professionals, but is it really fair? It doesn't seem right to dock points for knowing and…
Thanks! I don't have any wires on me at the moment. I could look into grabbing some screens, but I'm not sure how useful they'd be. A lot of them would just be incomprehensible. We were under pretty short timeframes for these scenes; we rarely had more than a week. The workflow that tended to work best was often to throw…
Honestly, 1 year of practice should be enough to reach a professional level especially when exposed to other people with the same kind of spirit. If you're not landing jobs you should ask yourself why. These are the most common reasons you land jobs: + Skill - Artistic You show great artistic skill using a breadth of basic…
Hey man. Just to continue what we were talking about earlier. If you really look at the concept and try and break down the elements, you'll see there really isn't much to it and the whole thing can be build with only a few modular pieces. If you do this, you'll be able to see what defines the architecture and how you can…
I'm finding Houdini to be increasingly more useful for hard surface modeling with each release, but the workflow is still pretty slow compared to the software normally used for modeling. I really can't speak to how useful it is for characters, but while it does have a sculpting feature, it's doesn't really seem on par with…
I feel like a lot of your work is either unfinished or just needed 3 more weeks on it to add more details and fluff. Your Cathedral is nice, but how is that gona translate well into a game? If its not for a game, but cinematic, then why is the rest of your work around game are quality? I noticed immediately that your…
NomadSoul2501: I'll be completely honest, I'm not entirely sure what type of architecture I am going for, which was my biggest issue starting out this scene, I basically went with whatever looked "cool" to me but I realize I need to stick with one style or atleast keep it consistent, is there any time period in particular…
After taking a good look at your portfolio; here are the comments I have, and the suggestions required to make it better. I'll get this over and done with: Keep the 1 website; any more than this and it's hard to keep track of. Specialize in 1 particular field. Remove the image of yourself in the Resume section. You're a…
I slightly scaled them either in the U or V direction to fill up space. Regarding your AO bake errors: * Make sure the Cage encompasses the entire HP and LP * Make sure you have "Closest hit if ray fails" unchecked within baking options and "Ignore backface hits" unchecked as well within AO settings plus uncheck "limit ray…
The modeling looks pretty solid, I think you might be able to bang up a few of those super straight edges with the geometry that is there, just to give it a bit of character. Glow in Max = Ass... Max is a little picky when it comes to adding glow or self illumination, you need to use a render setting that bounces light…