I'm surprised artists need a GUI for everything... ZING! Relax MoP I agree with you, just couldn't resist. =P Having worked on my own TF2 map, it was a bitch to set up and figure out but after that, it was very simple to create a batch file that created a default .qc file. So all I had to do was export, drag and drop and…
AMD 64 3000, GF6800, 1GB RAM. Running perfectly fine here at all details max except textures/shadows. Vassago: The 2GHz only apply to P4 CPUs which are vastly slower at the same clock speed as a P3, Athlon or PowerPC. I think my Athlon 64 runs at 2GHz or less but I get no problems. My dad has a 1.5 GHz Athlon XP (plus…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
Hero Academy is now available worldwide! http://itunes.apple.com/app/id488156323 If you like the game please leave an honest review on the iTunes App Store. I'll sweeten the pot! The first 5 people to respond with their registered gamertags I'll send a free unlock code for the Dark Elves and a few other goodies! UPDATE:…
You can create a custom hotkey you know based on what ever procedure you want.The advantage is that this line of code won't change your tool prefs anymore. All you have to do is setup edge loop prefs to your liking then execute on an object and just record the line of code from the script editor (turn on echo all…
An object can't have multiple materials so i assume you talk about multimaterial ? If so, you need to parse it, like an array. This covers the case, and works with multiple objects selection. I've added some security checks. ( sel = selection as array for obj in sel do ( myMat = obj.mat if myMat != undefined then ( if…
Looks to me like max isn't calculating nor using the tangents and bitangents, which are required for proper lighting with tangent space maps. The tangents and bitangents need to be calculated per-vertex from the UV coordinates of the model. Once they're created, they can be stored in an unused UV channel. Then the light…
I'm working with a team to create a game using the Torque engine, but I've been reluctant to request the card since I'm not taking part in the code right now. I hope to in the near future, but if you'd like any followup info, I doubt I'd be able to provide feedback for a bit. The game I'm helping with is at…
a degree in true comp sci is worth more than a 'degree' in animation. If you know how to code, you are worth more. As an artist, I wish I knew more about coding and I even wish I had a degree in it (but I sucked at math) Art is always something you can futz around with on the side and get better at with all the materials…
The idea is neat but graphics are probably moving away from this in the future (the idea of larrabee (Sp?) and multicore computing) to a -way- more generalized code approach more so than HLSL, let alone coding in specific Post process passes. I played left4dead with it turned on and it looked cool. It did show it's…