I'd go for python script instead. Same commands available but you gain a lot more general python functionality. Such as handling strings, lists, etc. Here's a good guide for getting started. http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/
most code built on python 2.6.4 which is what previous versions of maya uses, will work on 2.7.3 which contains mostly minar changes to python Saf. it is 2.x to 3.x that you got to watch out for in python, which is why a lot of people never moved away from 2.x. Also if the upgrade to 2014 breaks parts of your workflow, why…
You can use python in max. It appears to be more arseache than using maxscript natively but less arseache than using .Net libraries Disclaimer . .. I've got very little experience beyond doing a hello world experiment in max python as I only get paid to script for maya. Python is worth learning, it's initially disgusting…
Amazing news for those of you looking to make the switch to Python. "We have developed a way to run Python as a complete replacement of Maxscript in 3dsMax, utilizing Python and PyQt to develop tools, we're hoping to revolutionize the ability to develop fast, efficient and powerful utilities. All the information you need…
Im actually kind of in the same boat as you. I got my foot in the door as an animator, and have taken a liking to rigging, so ive been doing more and more at work, but im more of a generalist. Ive been looking into what i need to get a job as a full time rigger somewhere. Definitely learn python, not mel. Mel is good to…
The first thing that I thought of is just to use Python instead of Maxscript. in python you can just use round( myNumber, 3) to round something off to 3 decimal places. This way you can keep you float values from being tool large to fit in a byte…
[ QUOTE ] Ely - Python is all well and good (as is Lua), but it's not Mel or Maxscript so it doesn't really have a practical application [/ QUOTE ] Oh, I understand. But Python is implemented as a scripting language for some 3D design software. So there's no need for learning cobbled program specific languages. With that…
As far as I know, MEL seems to be flag based while what you seem to be looking for is event based (ie Actionscript) and even though there are scriptjobs, I took a look at the documentation and there was no flag for double click. Best bet would be to go the python route though Im just a beginner in MEL so maybe someone more…
have you recently upgraded or re-installed maya LT? if it's having problems with python then my best guess would be that it's a problem with the UV unwrap tools as they use python. Have you checked if the DLL is actually on your machine?
The Ministry of silly games. Sign up for the Beta What is the Ministry of Silly Games? "The Ministry of Silly Games will be the first Monty Python game for 13 years, and the first ever to allow multiple players to personalise and interact with a whole new world of Python. It will be completely free - you'll just have to…