This is the move some p.o.s. are doing over at blender, think of it as, you(anyone) get no money cause somehow everyone in the world seems to be siding with being or becoming broke as sites everywhere are allowing "these people" to flourish without repercussions, strange. The topic that points it out that the entire…
Hi Polycount! I recently tried getting into a game graphics school but did not get in, so I hope to improve my portfolio for next year to attempt getting in again. Here's the portfolio https://meltymask.lurk.me/portfolio (Thesre were the two projects turned in as pdfs to the school, which is why I'm choosing to use lurk…
Sorry, if this is in the wrong forum but Im trying to find the sdk for the Grim Demon model by the brothers grimm- http://www.mindlessgrafx.com/GD.html Ive tried emailing Mike but I just get a bounced email back. If anyone has it or even just has the model in a format that could be viewed in MAX6, could they please let me…
whelp... I did it again, I asked a question and then found out the answer myself 10 minutes later, I hate when that happens, sorry for that. Essentially I went full stubborn on it and tried to disable settings one by one. Turns out the one freezing my machine is under "Stroke > Spacing Distance" - don't ever set it to…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…
Hi guys! I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would like to get rid of the rim light in the mouth and under the nose. Is there a way I can limit the area where the Rim light can…
I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…
Oh well here we go again, I must be missing some crucial step making this Trionda ball. I have done my research its based on tetrahedron 4 panels that interlock with this propeller wave shape x3. I attempted conforming, spline and modifiers so far, the issue being since the curved panels fit into each other making the…