nice work guys, another update on the SB contest girl, apparently i have another month so i might try to render it in vray instead of zbrush and see how far i can take it and started this paint tonight recorded the session partly too…
Been doing 3d for a while now, and I have never once attempted a female character. So here goes my first try. Just blocking it out with Dyna mesh in Zbrush. The character will be fully clothed, so I'm really trying to get the forms right now and not worrying too much about detail (toes, eyelids, ears, etc.). I would love…
it's 7am and i've not slept yet. at just after 5 i decided to do a quick char, here's the progress so far. any crits are more than welcome as chars are not my speciality at all. the texture was obviously an afterthought. the sculpt actually took 15 mins. most of the time was spent reading up on trying to get a polypaint…
I started this yesterday to learn some new hard surface sculpting techniques in Zbrush4 R2. I plan to add some wear and tear to give the sword some character. It took a little while to get the hang of controlling creasing ploy edges but once I got it I was flying, and Dynamesh is awesome :D Doing the armor in my portfolio…
I'm in a SGD class and the teacher wants us to get over fear of putting our student work out to the community so here we go... My first humanoid character. Modeled in Maya. We haven't been given much real instruction in Zbrush but I wanted to learn it so I watched tutorials and managed to learn enough to get this out. Of…
After watching choco's tutorials on creating terrains for UDK and CryEngine with Mudbox and WorldMachine I wanted to see if the same approach could be used for Unity. I just used the standard assets so it's kinda crappy looking, but still not bad for something cobbled together in an hour. Can't wait until I'm done with…
thanks guys! Its simple noisemaker =) 1. Create your mesh with UV (e.g. in 3ds max) 2. Draw or model and bake alpha for noise. In my case its an alpha of ladies stockings pattern 3. In ZBrush apply noise in surface rollout and select your alpha. Adjust strength and size of your texture 4. Create new layer and hit bake to…
What you showed will only work if the model has quad shaped polies. Till now thought it is more important to keep the textures unstretched (checker texture to check this) than to have a "nice" uv layout. I´m not painting textures in Photoshop. It´s baked Polypaint from Zbrush. Would you really try to get to your first,…
Here's a high poly airship I'm working on. Right now I'm adding the missing smaller elements and putting in small bolts and greebles, then low poly and textures. I'm going to ZBrush the dinged metal around the engine and the wood paneling will be textured separately. Crits greatly appreciated :) Also - I'm new here. Would…
Couple people mentioned i should post this in waywo too as thats the only place they come to @ Polycount!!! So here it is from my sketchbook thread. The matcaps are for Zbrush 4r4. Hazardous_Skin Hazardous_Skin_flatspec I like the flatspec when I'm painting, and add the spec on at the end. In Hazardous_Skin I've tweaked…