sure, i'll put her into max sometime later and do a couple of renders. i just finished playing around with some of the assymetrical features she has, she's actually quite pretty despite her crooked nose and wonky lips, i think her jaw is wider on one side of her face too, but i didn't put that into the sculpt yet :P and i…
well he was the first character for Airborn, and is way weaker than all the other characters, and well he is more than 3 years old now, we keep what we liked about him and change the parts we dislike the most - i have no doubt i will change stuff in 3d and maybe one of our concepters (on airborn that is) comes with some…
Trying to oldschool model a female head. So any tips on making this more feminine? and are the loops ok? some areas I wasn't really sure about, I have quite a few poles in there now. but then again, I don't know what i'll be using this for, maybe sculpt or maybe just leave it as is. ps: i stole almighty_gir's foto…
cool work guys, thought i'd dig out and finish some old stuff creep - not quite sure where he is heading, but had these old hands and wanted to use them for something. once i'm done he'll be a nice monstery base to drape techy subd stuff over. creating detailed shells for more zbrushing for a post apoc nurse from last year…
Crazy Matt, I'm amazed NMRIH is still going as it is, I suppose Maxx refuses to let it fade, haha. I'm glad there is other sculpture in this thread, so this doesn't seem so out of place. I spent the last month or so working on and off on this bust for the Sculptor Carole Feuerman, whom I'm looking to get a full time job as…
Ruz + Scooby - Thanks for the feedback guys! I think pushing it more towards monster or human is a really good idea. The sculpting was a bit rushed so I'm going to go back and look at all the volumes etc as well. As for your displacement issues - I've only ever used them in mudbox to XSI so not too sure, in my mini guide…
cheers d1ver - yeah still needs a bit more work overall, as does the sculpt, but I am just working through a few techniques really. snader, the symmetry is not really a problem for me. i have always been criticized for that, but at the end of the day its just practice. if the client wants me to go the extra mile for…
Looking great, Jaco! Great proportions and the suit design is nice and minimalist. The ring on the end of the zipper under her chin does feel a bit odd. Seeing as all the other costume details are from tactical gear, it seems like that zipper should match. The cat ears feel oddly realistic as well. Maybe go for a more…
rooster - love the flow and attitude of that mech... only crit would be the thighs, they're not nearly as defined as the rest of the body, look kinda mushy. Looks wicked anyway. lonewolf - gun turned out great dude, nice work seforin - lookin good man, he needs more creases on his face though. Too baby-faced to look angry…
Kite, that guy looks great! It's a great design and I love the little touches like the tie hanging over the collar of the bomb disposal suit. Also, more bowler hats in videogames please! In terms of the facial stylisation, if you want to match the TF2 style more closely I think you could afford to simplify things a bit…