I use it almost exclusively now and have not experienced any trouble making complex forms. Give me a small hardsurface challenge if you'd like! As for import/export I haven't had to work much with interoperability to be fair, but for game assets it works no different with baking at least since you export it as a pure,…
@tynew You're right. It's a 1/8th segment. I should have double checked that. Updated the original post to reflect that. Thanks! Your new geometry looks like it's easier to handle and if you're working on a 1/8th segment then making changes to it should be less work than having to rebuild the entire thing. If you've gone…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
Hello All. THANK YOU. I've spent the last two months (?) learning to model. 0 experience in any visual field. Can't even draw. I went through this thread start-to-finish several times, followed all the links that weren't dead. Downloaded the tutorials, made sure I understood each question and the posted solutions. And so I…
Hey guys, here I have few questions mainly about intersecting geometry, vertices and smoothing. In following examples I try to state what I struggle with while modeling. Hopefully you could enlighten me ^_^ . I am posting this because last time I tried to cut doorframe into car model, which didn't go very well. Scene 1 -…
Hello, welcome to the awesome world of Subdivision Hard Surface modeling :) Starting out nowadays the amount of available online resource can be a confusing grind to sift through so to make the process a tad easier, here's some pointers I've managed too pickup along the way. So regardless of complexity beginning with as…
@byas Thank you. Moving the root vertex away from the corner (about 50% of the loop's width) can improve the visibility of the highlight but much beyond that it tends to start effecting the overall consistency of the support loop. Some of this effect can be softened by dissolving the edges of the 2 to 1 reduction and just…
cool, heres somit of what ive learnt and some Qs for peeps who know more ive been learning mayas "propper" subD modeling tools not the proxy mesh stuff (or smoothmesh) which is a poor relation to maxes modifier based subD in both terms of functionality and in speed (just a simple mesh smoothed to a decent degree will slow…
Sure, first off there are pretty much two ways to do hard edge stuff without adding in extra geometry, that i know of. First is to use smoothing groups for your hard edges in max. One of the big disadvantages to doing this is that you always have infinately hard edges. Really nothing in life has an edge that hard, so it…