Are you sure you don't have two rows of verts at the hard edge? I've done it in Max before where it lags for a second and I get an edge right on top of a previous one, and its impossible to detect until you go to smooth and you wind up with a hard edge like that. Selecting all the verts and welding with a tiny threshold…
Hey all! I'm having trouble modeling figuring out how to go about cutting the cylindrical holes into this gear Since the ref is metal and not the most readable, here's a pic of my mesh for a better idea of the shape. the cut-outs go ALMOST right up to the edge of that lip but not quite. the gear is symmetrical and the…
I'm currently modeling the low poly for this surgical light, But this piece right here is giving me trouble. The part where the cylinder transitions into a curved swoop shape. My modeling skills are rusty, so it's driving me up the wall. I've thought about starting with the swoop shape first, and bridging it with the…
Hey guys, How would you model a low poly version of this bullet chain? Right now I'm with 11790 polys with a 30 bullet chain that I'll be using four times, so it's still a pretty crazy number. I have thought about baking them into a normal map for a cylinder, but I don't know how without making a mess. Any halp?
hi... PROBLEM SOLVED...thx a lot guys...thx SIDK for the bend advice...and thx OSCRJHNSSN for that good tips felloe subdivs = 1.5 hub subdivs...my first goal was to avoid the concav thing on the inner part of the felloe...and u r right a wooden wheel is not as perfect as a metal wheel...so for the subdivs i think ill lower…
@perna I think I understand but just to make it clear, if you had to continue modelling the car you posted, you will collapse it to like one higher division, but not any further and that will be the cage. The current mesh isn't the final cage yet, it was just a very lowpoly mesh with the least amount of edges and vertices…
Hi guys! Hopefully this is the right thread for this. I sculpted this head and body separately, and I'm trying to figure out the best way to combine them. They are both already UV'd and textured, so I'd like to avoid something super destructive like dynamesh, but I'm not sure what the next best way to do it is. Here are a…
Right. That terminology is probably universal and I'm just unaware. Quadsphere then. Oh and for anyone using modo, you can do the same as Mark Dygert suggests but use background constraint in place of the sphereify modifier (there are sphereify scripts but I can't recall having much luck with them), simply scale your…
1- make cylinder 2- select edge ring 3- connect 4- select the new loop 5- chamfer (from 1 to 2 edges) so you have now 2 lines in the right place 6- select the 2 new loops 7- chamfer both with the same value 8- select both poly rings 9- extrude inwards with the same value
Thank you very much for the reply! So I gave soft selection another try and this is the result I came up with: On the left side FFD on the right side soft selection. Here is a screen-grab how I used soft selection: Could I also achieve the same acuteness as with FFD with other settings? I was not able to but I don't use…