passerby, Sorry, should have been a little more explanatory. Fastest way is to select the code between the parentheses and drag it to a toolbar in Max to make a button. You can right click on the new button and select "Edit Button Appearance..." to label it, give it a tool tip, etc. Then just select some objects and click…
the raised up portions of it are the things that have me stumped, would you just extrude them from the surface or would you make them a separate object as well? i can see it looking kinda shit of i tried to extrude them but at the same time it wouldnt look as smooth and neat if i separate them would it? **edit** first…
If you're working on Max 2012 or so, you can use Conform command in the Graphite Toolbar, on the Freeform tab. You select your grid object, and on Graphite set the conform target to Surface (usually on Grid by default), then select the handle as the reference surface. Offset to 0.0 and Conform "from camera view". Make sure…
@Fjr3 Isn't the front a flat glass plane with a hole cut in it? Why not model it like a flat plane with a hole in it? If two things are seperate objects, why not model them that way? As for why it's fucky, your problem is twofold: Your cylinder isn't shaped like a cylinder and it's sides are uneven, which is why it smooths…
Apologies, quickly modelled this and tried to illustrate what I as getting at. I modelled the overall shape before then having loads of edges left to "round its corner off". However, say for example if I was to do this part at the start of modelling phase ( as illustrated in the box ) and chamfer the diag edges... it gives…
That's actually a really good idea to nail those unique shapes / curves early in.. I always do this by instinct on planar like objects but really this is a universal method. Kind of wish I started with this method than the quadrified cube but def will be applying this to future projects. Thanks actually for being the…
yeah, you can use a spline based "chain" rig for stuff like this, works for chains, tank tracks or any thing where you need something to follow the next. the trick to the rig is to have helper objects act as the pivot points which are path constrained to the spline.... then each item in the chain is then position…
hi guys! I have problem with one part of the object that I try to model. I spent hole evening and the night by trying to figure it out. here is clean reference image: here I marked problematic part (slope surface on wooden part with bevel in the middle <bevel under the metal plate>): and here is my screenshot from max: I…
How would you guys approach this shape in red ? Having so much trouble with this, chamfer just give bad results (both "tri" and "quad" chamfer). This will be a high poly for a game res version, and analyzing the CSGO model, it appears that this is a separated part, but from the side it looks so good, so I am not sure.…
Make sure to post up your attempts so we know where you're at. I recently made one of these actually, try starting with the main circle shape and give it plenty of sides to work with, 32+. The difficult part is if you want to make the 'twisting' part and the rest of the piece together, you can just use the shrink wrap…