@Deqa The edges on the model look a bit too sharp when compared to what's shown in the reference images. Though the fender is mostly flat surfaces, there are a number of angled transitions that are missing. Some of which are difficult to see. Gathering some higher quality references, with better lighting and more contrast,…
@tatertots In general: it's best practice to maintain the concentricity and consistent spacing of the edge segments that make up the walls of cylindrical shapes. Moving the edge segments too far out of position will cause the subdivision smoothing to either pinch or pull the mesh around the shape intersection and this can…
I'll be showing the doublesmooth method or whatever you wanna call it. The point is a turbosmooth modifier that respects smoothing groups/hard edges, using it's iterations to control edge smoothness. It has some performance disadvantages, but the main advantage is working with curved surfaces like a cylinder because it…
@christrom Welcome to Polycount. Consider checking out the forum information and introduction thread. The topology layout on the updated sample panel looks a lot cleaner. Splitting the model into individual components does tend to simplify the loop flow and is generally considered best practice whenever a watertight mesh…
Ionic Columns having a few issues. Real quick I tried to merge some of the photos to lessen the amount pics uploaded. Also, on the column part question, So I could get a little bit of a preview I made the instances while modeling that detail. So that hard edge isn't part of the problem. (Pointed out with blue arrow) I’m…
Hi Frank, Thank you so much for this very detailed explanation. This was very clear. I've tried and tested all the different approaches you described and this has given me a whole new view on how to use the bevel/chamfer tools and the inset tool. Insetting n-gons to create edge loops around the details you wish. Using the…
I've been trying to get back into modelling lately with Blender and decided to try doing a MiG-21 because I thought it looked reasonably straightforward as far as fighter jets go. The canopy is giving me major problems tho and despite many different approaches I just can't get my head around how to accurately reproduce the…
Damn... does this forum delete posts when you make too many edits? Keeps happening... I was trying to do the example that Arrimus did in today's video. He's talking about different strategies with booleans and I wanted to give the quad one a go. I think he uses creases but I couldn't get the subd to look right when I tried…
@tatertots I was planning on going through the weekly hard surface modeling challenge from 2014 (though I'm no where near prepared and instead decided to first go through all of Frank's detailed posts here). What you talk about with N-Gons and bevels to create the topology and join them up, I'm getting a good understand of…
@ArcticTauntaun That's understandable: the reality is it's more contextual than absolute. The key is learning when it's ok and when it's not. Sometimes it even comes down to something as simple as budget and object scale. Low budget, small stuff can't be polished to the Nth degree if you plan to make money off it. Using…