Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…
@lammer_228 Overall it looks like you have the right idea. Whether or not the shape is correct depends on what the model will be used for (hero prop, background prop, minor environment clutter, etc.) and whether or not the model needs to closely match the reference images. A lot depends on where the object will appear in…
@ned_poreyra Nothing wrong with testing different workflows but it's important to focus on the results and evaluate whether or not a given strategy justifies the time spent. Work through each modeling strategy and pick the one that produces the best results for the least amount of time and effort spent. Here's a few more…
Hello @FrankPolygon, Thanks a lot for taking the time to view my post, I have been struggling with this problem for a few days now. The 3D model that I am creating will not be very close to the player so the first example from your post will work the best here. I have attempted to replicate what you had show and have…
So sometimes when i think something is to advanced, I usually tend to break it up to smaller parts right, Concentrate on on one and slowly work myself on the next piece. When I am done, I try to Merge them together. Try it that way? Also, try to show your example before posting. So I will use photoshop once again. Two…
@stuffinmyhead It looks like the flat areas are cut out of the cylinder's shape rather than added to it. With this type of shape intersection it's important to keep the cylinder wall segments straight and keep the intersecting shapes perfectly flat. Start by blocking out the basic shape and use some planes or rectangles to…
@Jossy Welcome to Polycount. Consider checking out the forum information and introduction thread. The pinching around the corners of the inset shapes is caused by a lack of supporting geometry. Adding bevel weight to the inside corners of the inset shapes and running the support loop around the edges between the existing…
Hey there! What would you guys suggest to do if I'd want to model a curved plane with a border in the shape of a specific curve - say some decorative wardrobe door panel. Myself I know two solutions for this: either to create a smooth, curved surface on which I paint my mesh with Quad Draw/Shrinkwrap, or to make the mesh…
Hi there, beginner who has a lot to learn here. I'm having tons of trouble trying to model a low poly model with around 2k polygons. What's driving me nuts is how the face looks at various angles, and just the overall look/quality of the model. Here's a compiled screencap I did of the model I'm working on. I can't really…
@kuronekoshiii It's important to maintain a relatively consistent segment spacing along the walls of curved surfaces. Since the larger curved shape merges into a flat area (that's perpendicular to the curved surface) there's no real benefit to extending the edge loops off of the tab shape and into the wall of the curved…