You people are straight up magicians in here. I am way out of my league with what I am trying to do, but since I usually just pay others to model this stuff for me to use by my company, I wanted to be able to do it myself as well and understand how modeling works and what it takes. Now I have made several things, but my…
Hello friends, Yesterday I tried 3d modeling for the first time, my reason for beginning to modeling is that I want to participate a contest called supercell maker, To this contest I have to do a skin for a video game character called Nita, but I don't have any experience, but I learned a litlle (I used blender) and I have…
I hope this is appropriate for this thread. It's certainly not as exciting or advanced as most of the puzzles in here. I'm very new to 3D and have been learning Max for less than a week. I'm trying to model some objects for practice and am getting utterly defeated by my Maglite flashlight here. The button switch sits…
It was pretty straight forward. Started with a 40 Sided Cylinder and deleted all but the top face. Extruded the border and deleted the center. Then I selected a fifth of the circle and deleted the rest. With the array function I then copied the reminder to make the circle whole again (this way I don't have to repeat every…
One thing that helps me time after time: learn about the actual structure and construction of real world objects. How was this ship made in real life? If we made these objects hundreds of years ago, then there is already a process in place that we can reproduce digitally and we probably have records of how it was made. My…
Okay. That quote is like 3 human years (and thus 759 yak-sandwich years) old. But I'm reading through the thread from the beginning SO THERE. As a gamer and non-3D guy, I wish more game assets failed to attain proper geometric proportions. THe most interesting thing to me about this photograph is the red text. I'm sure My…
I think that sub-d modelling is technical job since you really have to understand the proccess. I do belive it's a crucial skill in this cg. I just think that it's knowledge + experience. Problem is that the knowledge is here. I feel like you have written posts about this thousand times. It's not like suddenly you started…
Here's another one from the same shotgun that I haven't got to yet but I know I'll have trouble with if I try to do it as accurately as possible: The silver bit at the right, I believe it's called a loading gate. It's quite a strange shape with some challenging features. Let's say you manage to create the flat outline…
Hello Polycount, I'm a hobbyist really interested in playing aroung with Maya. I've started plans to make a virtual yacht and pier for a really special friend of mine but I would really want to get it done right in a proper way without misconceptions. I've been poking my nose into tutorials and decided to do a test on a…
Not sure if this is the right topic for this, but I am new here and not sure where to ask about this. Started modeling objects for games in my free time many years ago, when normal maps for games was new (2004) and I never understood the high poly to low poly workflow. I would approach modeling like this: (model in this…