Askhat: probably I can't finish my Dominance War entry until deadline.I have some trouble.I just want to learn more about Highpoly and normalmapping.Thats just a wip not anew dominance entry. btw your orcish character looking impressive man,I like it alot.looking forward to see dressed. Caseyjones :Many thanks…
yeah it is thick, but it is for the source engine so it may not even be visible in there, so i'll have to wait and see how it looks in-game. Source always lowers the bump on normal maps (what i have experienced). Ok started working on this, its very wip because I dont really know where to go with this.The metal holders…
So, my first post with content . Since everyone´s gotta have his own cliche space chick, i´ve been working on mine. Alot of the model is still wip (headgear, face & hair, missing folds), but i need some critique. Plan to normal map her and sculpt some detail in when maya modeling is finished. Detailshot @MightyPea I like…
hey everyone - first time posting on the polycount boards, but have been watching the fracas over the shoulder of my coworker for a few months now. Thought it would be fun to post a (very) wip pic of a setting I'm working on in the evenings: it's just starting to get off the ground, so it'd be great to hear any…
demoncage, haha yea, i'd like to see some wires as well. While that was slightly humorous and pretty obvious, you should at least imply that you are joking (perhaps with a ' ') when you post a photograph. I don't really give a damn, but some might. Like I said, not a big deal to me so don't take that the wrong way. I…
I am getting close to being done with her. She's got a diffuse, specular and normal map. Still need to make the bump map and then I can start rigging her for either D3 or Q4. I think that D3 will be a bit easier. I know that I could have used a bit less poly on the low-poly model. But she's about 3000 at the moment so no…
Hi guys. Here´s my latest wip - roman warrior. Hope I´ll finish this one. Right now it´s 1340 triangles, but there are many tris around the centre of mirroring (especially on the helmet) I´m going to take care of later, when the model is done and ready for unwrapping. I was working on this just for fun and I believe that…
ironbearxl : the texture goes very well, i like the way the muscles are turning out. But i think u could use some reds, i know its a WIP and sagat has a dark "yellow" skin tone, but i really think u can add some other colors. SEKNeox: Crazy work, very very cool! One thing, i think the folds on the material in the top of…
A quite wip [email="genie@5880"]genie@5880[/email] tri's, kinda low poly with high poly parts and some apparel missing. Still working on fat/fleshfolds and the bottom of the belly is gonna be alpha'd out to blend with the air swirl. The bottom smoke twister thing is placeholder geometry and texture, but maybe appart from…
This is a WIP door that I'm working on for my portfolio. Almost finished with the diffuse and going to work on the spec and normal after. I was trying to go for something you'd see in Firefly. Rusty, old but future looking. I'm not happy with the red sign on the right. I'm thinking of making it smaller and changing the…