Duke MK44 from "Destiny". Really happy with the turnout! 4,834 tris isn't bad, but I think I could have pushed it a bit further. I'm a huge fan of using zBrush to paint the model without many images being thrown on. I think the most detailed texture I used was a 256x map with red paint flecks on it. A lot of this is…
Thanks! Yes I'm using a combination of Blender to paint directly on the model and Krita for cleanup. I started painting with ZBrush but it didn't have the precision I wanted. I've also heard good things about 3D Coat, will probably try that for the next handpainted-style project. @HowardDay The aesthetics of your game are…
Update number 3 for the Dwarf project. Got some more of the clothing blocked out and I am testing wrinkle patterns on some of the sashes and stuff. Still blocking out some things and need to switch to working on those rock arms. Toes need to be adjusted and I need to get some smaller objects done like the rope and little…
I use Zbrush for all texture sculpts, zspheres to make the branches for the texture, then make the leaf in Zbrush, Photoshop for any finishing/color adjustment. I may do breakdowns in the future, but I am pretty invested in making more art as I try to seek out my next job opportunity right now. Thanks, nice work yourself…
Turns out my earlier screenshot was from a version of CE3 several versions old... these new shots are in the newest version. Had to change some settings around. Got some new assets, new grass and dirt texture made in Zbrush too. Not sure if I am completely happy with the dirt texture though. Got some good results messing…
Happy 2014 everyone! Scythe and Erik Rading : Those models looks awesome!! I'm actually working on this new character in Zbrush. She'll be the main Character of a School Group project : "LEAK" wich is a sidescroll 3D plateforme/puzzle game. At this point only de low part of the pant and de undies are done. I only post you…
Hey everybody! After a year of lurking, I feel like I finally have something that's post worthy. Here's an environment I've been working for the past couple of months in my final year of college. The goal for this one was to get more comfortable in Zbrush and speed up my workflow. There's a lot I'd like to go back and…
Here are a few shots of my Vault 13 dweller "Charles" from my Fallout fan-art project. This is the low poly (40k polys), textured (4K maps) model. Created using: ZBrush 4R6 (main sculpt) Mudbox 2015 (character detail and photorpojection for skin textures), 3DS Max (retopology), Quixel Suite 1.x (texturing), rendered in…
Hi People, we're about to release our game FullBlast for iOS and Android (Hopefully on October 1th!!!). I posted most of the art that I've been making during the development on this thread, but now I took some pictures of the Zbrush models which I created for texture baking, you can see them below. Here you can see a video…
Hey guys, love the forum. I can only dream of creating things as wonderful as some of you do. You're all very talented. This is my very first personal project. I'm a complete scrub and a newbie trying to teach myself the ways! I'd love some feedback, but please go easy on me. It's a pirate type fellow with a gun for a leg.…