Change your system and view Untits in 3ds max! It's probably on Meters and you need to change the cm (if I still remember correctly) All the other things won't work, because you probably allready imported the reference model in the wrong size, so do the following: 1. Start new document. 2. Change your system and view…
You can find the DragonKnight model HERE Alright, so to those of you who have successfully compiled, I'm stuck at this point: I have two questions: 1) Why is the model off to the side? I smooth bound it to the joint that the original hammer was bound to before exporting as SMD but both with and without being bound to it,…
1) Giving critique has nothing to do with the abilities of the person giving the critique. If I make a dumb mistake and somebody on the workshop who has no clue of 3D content generation calls me out on it, then I still made a dumb mistake. 2) From what I gather, Vlad made an uploaded a concept by Hawt without his…
hi guys, im new here... :D why i can't import model into workshop? i checked color, normal, mask 1&2... everything fine but i can't import them, the workshop warning import failed and here is the note: Starting import of mu... Compiling TGA: materialsrc\models\items\dragon_knight\0x063a7c05\ mu\mu_color.tga - Compilation…
I assume it's still 25% of whatever valve makes from your items, and valve takes 5% of community market sales, so 1.25% of whatever the selling price is, or 0.000375. Or essentially 1 penny for every dollar. Honestly I'm a bit upset about this, my rubick set was still selling extremely well and now I'll be lucky to get…
Heya, I'll help ya out in case others don't get around to it. 1. Kind of a tricky question! The models that are given from the workshop requirements page are pretty set in stone, honestly. If you're interested in giving an entirely new humanoid face, you'll be in for quite the challenge due to the polycount limits, and how…
I'll chime in on this debate I guess, I'm a bit biased since I worked on the alliance alch set, but I feel that as long as 1) the submission quality is still high 2) both parties are getting a fair deal 3) the partner providing marketing has given a lot to the dota community and deserves to be a part of the game and 4) it…
@crazyfingers- I think you are confusing some information. You don't need to double up a mesh, but by mirroring certain parts of the mesh, you can conserve precious UV space for your texturing, which is going to be restricted to 256H x 256W and 128H x 256W depending on what you are making. So, if you build a cape that is…
This is not hard 1. make your SMD, use diffuse texture for real texture name 2. copy your item's original qc file and edit correct directories for example $modelname "items\juggernaut\dota2ready_item_name.mdl" $model "default" "yourSMD.smd" $cdmaterials "models\items\juggernaut" 3.create your vtf/vmt files with vtf edit…
ok guys, dota 2 workshop quiz of the week : 1-Can we incorporate particle effects with our items ? 2-after i re-import an already submitted item, the next time i re-import it demands a .zip file instead of smd/fbx/tga. What is this .zip file ? 3- My resolution is low, so when i use scrrenshots from the ingame importer,…