@Scotthomer-hey dude, I used a heavily tweaked Keyshot shader and a tweaked lighting set up to get that result, thanks a lot :) @PogoP-Thanks a lot man :D i will do I'm currently sculpting some rocks for a desert environment. Ill get a thread going and link it in here if you fancy checking it out.
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What Are You Working On? afisher arun nagar Azkur Calvin carlobarley DevMatt duncan ed_3D EiGHT Felixenfeu Froyok Hazardous Inpw Ironmonkey Isaiah Sherman jacob07777 Jandokenpon Jeff Parrott Jonas Ronnegard kaktuzlime Kazperstan Kend Lonewolf michael milano mod MrsNomingtons Optinium Pedro Amorim scotthomer sjstyles…
@Scotthomer: Cheers for that man! Im unsure what to make my focal point at the moment though im taking this down a horror route so going to have a think on that. Cheers for the crits im going to have a think on them. Thanks again! I have finished making the consoles and also an information point that is inspired from the…
scotthomer - Thanks a lot Scott, I really appreciate it! :D Im really glad it came off that way.. it was a ton of fun making it! Don't look too close at those clamp shaders though, haha ;) Gmanx - Thats awesome! I'll make sure to let Tim know :) EvanTideswell - Thanks! Get in there yo! Goodtastic - It sure is... along with…
What Are You Working On? acapulco Arno brandoom bugo Coridium fightpunch future-fiction futurepoly geck Goldo_O imijatov Intervain JFletcher Kot_Leopold kurthectic Lilith Miche MM moof palm PanAtoman pweisfeld scotthomer Spatz spitty tanyutka Tvidotto ysalex That's it for this week, and remember, if you come across…
@SirCalalot: I'm using alpha planes for the rain. It's a little frustrating because the rain appears much more apparent and heavy in motion; I'm just going to have to get heavy handed with it and make it very obvious. As far as Epic's way of doing this, yeah, I actually had taken a look at their Night and Day scene and…