Hey guys do you know if its possible to key locators that arent all moving in unision?Like for the eyelids I have 4 joints/locators on it and i keyed the neutral pose at 0Then I move the 4 joints down at different rotate values because the middle lid needs to go lower to fully close the eyeHeres what it looks likeMoving…
There is nothing "incorrect" about the shader or in the shader in your link. The flowmap in the link you posted contains +U +V and -U and -V deformations in the red and green channel. The issue here is that the neutral/non deformation color has to be a perfect grey color, 50% white. Since we have a 0-255 range the correct…
Hello Surrow, and thank you for your reply! By analyzing the art style, do you mean deciding on what parts can to be sculpted versus what areas can just be painted in (especially ones with folding details)? As for the clothes, I was finally able to import my Marvelous Designer version, and I got what you meant, as in…
What? No! The neutral us totally depending on the range of motion. If the character does an awful lot, yes the Tpose is the most neutral you can get. If all you character ever does is holding a gun with lowered arms and angled elbows, your neutral can be closer to this. But have fun once your designer decides the character…
@GarageBay9 lmao, you're funny dude. I hear you on the neural-plasticity front! or lack there of.. :disappointed: super cool to hear you're having success on linux, that's pretty inspiring -- I'm going to figure something out! @kanga thanks for pointing that out, I sort of assumed it did for some reason..
I'm working on the pants atm and find it a bit difficult to nail those. I would really appreciate some crits: I find it difficult to make those folds in a neutral pose. I think I will make two meshes for pants. One for neutral pose and one for the posed model. How do you approach this problem, guys and gals? Just sculpt…
I don't think it would dock you any "points" as far as I know, but it wouldn't hurt to make a seperate ortho with the character in a neutral position. The action-posed ortho is clean and interesting and can be a good way to display the character concept, but if you were handing a character ortho over to a modeler it would…
Transferred my ZBrush morphs to shape keys in Blender for my current character. The original "sleepy" expression is for baking, and the "neutral" is for final rendering. The neutral is also going to be useful for placing the eyelashes. Carefully sculpted those as layers in ZBrush to represent the neutral expression as a…
workflow should be this for LUTs remove LUT from your Post volume, take screenshot load screenshot in photoshop load neutral LUT as layer above screenshot apply your changes as adjustment layers above shot and neutral LUT select neutral lut and copy merged save the changed lut as file and import lut then use it that way…
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…