Damn I missed your apparition, twice ! How far you've progressed so quickly is depressing to me to be honnest ^^. I'm glad you're back though, it's thrilling to see how much you're still improving. I'm a bit jealous, I must be doing something wrong on my side :lol: Eager to see what you'll do next ! (Good luck on the…
That could actually be it! I will try to improve this sculpt and maybe make it as a gameready model. Could be cool! I also think that it could be the shape of the head. definitely need to pay more attention to references. Thanks for the feedback!
Concept design and gameready model of the knight inspired by dark fantasy. Modeling: Maya/Zbrush Cloth: Marvelous Designer Textures: Substance Painter Render: Marmoset Toolbag in realtime. Project artstation: https://www.artstation.com/artwork/WK2zR2
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and B) working for print with wired rotors and all kinds of features - which eats the most time :x
Still far from the likeness, but getting there slowly. Going to take this from highpoly sculpt all the way to a gameready bust. This image has been resized. Click this bar to view the full image. The original image is sized 3600x3600.
yeah im sorry i was a bit hasty.. i do work with topogun usually but this time ive gotta retopo a huge number of highpoly stuff into gameready static props.. ill try that polycruncher thing probably, even tho im a fan of tiny standalone apps... anyone?
Good day everyone) My name is Sergey and I am going to create cool characters for games, and I hope you'll appreciate my progress. POSTS, NOT WORDS!! here is my first finished gameready model - Brown Sarah (it is my Red Sonja tribute or redesign) #1
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and B) working for print with wired rotors and all kinds of features - which eats the most time :x some functionality from a while ago…