ok.. one question again concerning texturVerts i´m wondering how i can link the following information: face nr #F has 3 vertices [v1, v2, v3] texture face nr #TF has 3 textur vertices [tv1, tv2, tv3] as you have mentioned #F == #TF buuut .. which tv represents which v (or the other way around)? i know the id´s don´t…
Here's a not crappy link to TF 2.5. I hate the newer TF's too (ugh caltrops) http://ftp.mancubus.net/pub/idgames2/quakec/teamplay/tf25rel.zip [ QUOTE ] the pak1 you need [/ QUOTE ] posting registered full pak1 of quake = warez. If you don't have Quake, you could always use OpenQuartz if you can tolerate the artistic…
@eltarbos I'm sure you will re release, but I fixed it for 2016.5 ex2 BAsically what others said, they changed the Unfold3d flag and its attributes. line 232
Change from
Unfold3D -u -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; To
u3dUnfold -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; Then it should work for that version, I guess you…
I don't enjoy TF films as much as the next guy but you know these movies aren't designed to cater to us anymore right? TF movies are predominantly for the under 14 crowd...mainly because they know that they will make a ton off of global merchandising. Its a shame, but its the same reason a lot of the remakes of older films…
I am thinking of trying the source filmmaker since its now available.but I am a little confused of how to go about it.I have never been an online gamer that much so from what I gathered are: -u need to have a steam account to download SFM -u need to install steam Do u need to download a valve game like team fortress to use…
It's kind of true. If you're used to Max, it's hard to get any decent polygon workflow unless you overhaul your hotkeys and tools. Regarding question 3, I made hotkeys ctrl+1-6 to this script-block to accomplish that exact thing. (window->settings/prefs->hotkey editor->User->New) <font class="small">Code:</font><hr /><pre>…
Time to crack my knuckles, roll up the sleeves, and get to work on some great new VFX for this game! Been part of League since Season 2, and I feel like I've had some ideas I'd like to make that I've always wanted to contribute or throw in a contest like this! Whelp, now that I've had some time to work and put together…
HitPoint Studios has positions available for experienced engineers interested in active development of a core engine for Xbox Live on Windows 8 titles. We are looking for people with strong programming and communication skills to work on a moderately sized team of engineers developing a 3D game engine for titles on all…
Your kidding right? So there just happens to be Aliens who look like earth turtles, and act like earth teenagers and then you claim I laugh, HA! At that claim. You think somehow aliens is a more realistic concept than earth mutated turtles. While we have never had proof of Aliens, we have made glow in the dark cats,…
yeah I do similar thing, here is my function fn apply_blockmats_to_HI objs=( if classof objs == array then ( max modify mode element_number= #() obj_number=#() faceIDs = #() FOR obj in objs do ( if classof obj.baseobject == Editable_Poly then ( carryon=1 newobj = copy obj newobj.name = uniquename("_BLOCKMAT_"+obj.name)…