Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
So this is a system I'm lookin at: Apologies for the layout it's from the shopping cart: So my question is this...the CPU is a FSB of 1333, yet the RAM is 800...the price for DDR3 1333 is PRICEY right now...so is it better to bite the bullet and get the better ram? or just go 8 gigs of the DDR2 800? I also plan to buy the…
Hey Cactus! Nice work - might be worth looking back at pages 133 onwards, there were a few pages of barrels posted- and some nice ref too. http://www.polycount.com/forum/showthread.php?t=41232&highlight=barrel&page=133 You're 90% there, the only thing that stands out (apart from the mentioned nails being nailed to nothing)…
Hi there! So I'm currently working on a game called 103 as the artist and I can share some of the work I've put together so far. I worked with an illustrator for the line work in the UI, some pictures and posters and a couple of concept artists for visual development of the game. The plot focuses on exploration through the…
Design studio located in Oxford, UK is looking for an enthusiastic Junior 3D Artist with a basic knowledge of 3D Studio Max. You will be working on a multiple of project ranging from print work to Games. Applicants must: -Be keen to build on an existing knowledge of 3D Studio Max. -Ideally have low poly modelling…
Hello, After reading many of the FAQ questions, I cant seem to find the true answer of rules. My question is, are we required to design our animations with a specific LOL character in mind? Or can we make animations that simply feel would fit in the game using a unique rig? Post#61 Says we don't need to base it off a…
Hi, I'm having an issue with my animations being played in Marmoset from a custom animation set, made in Marmoset. First time i've got round to using it and it seems to be either bugging out on me or I'm missing something. I created a set of animations, first one being 1-130 frames. I set the frames starting from 1 and…
Great to see two UHAnimation projects on the front page of 3Dtotal. Link 1 - http://www.3dtotal.com/index_interviews_detailed.php?id=136 Link 2 - http://www.3dtotal.com/index_interviews_detailed.php?id=135#.UowOa8Rszng
!!! Concept from page 136-137 of the Darksiders 2 Artbook! Doesn't credit the artist so I don't know who specifically made it. !!! Shamelessly following Orb's (Michael Vicente) tutorial on zbrush rendering, on a axe I'm never going to finish. ^^ My Artstation: https://www.artstation.com/jakobgavelli The tutorial in…
Just some props I'm working on. still a reflection map to do and throwing into hl2 at some point. have a couple amps also awaiting textures, which is next. fairly low poly at 138 for the stratocaster and telecaster and 134 for the jaguar. may do some gibson guitars down the road. this set at the moment is all fender.