@stray I like that idea - I ended up doing something similar where I scaled the curve in X and Y by 0.00001 and then back again by 100000 after I resampled the curve.
You, sir, win 1000000 internets for making a written tutorial instead of a video one. Much easier to follow and browse different parts of it quickly :)
SpeCter that worked :) thank you very much! But why does that happen if they are too far apart? My far clip plane was 1000000 i have no idea how that happened!
OMG. This is not only an awesome script, it made me realize just how I'd been doing everything wrong for, um, well... more than 10 years. I won't go into detail but I no longer have to worry about vertex numbers changing on the models I export into the weird ancient tool I have to use for getting models into the game.…