I have no idea what the hell's going on in this thread, what the deal is with the retarded bitching and I know exactly zero about Warhammer, but that game looks sweet. I may have to get a 360 some time in the future with all the damn cool games that are on it now and coming out on it soon.
If I'm honest, I almost closed the site as soon as I saw it was made in Flash. Then I did when I tried to load one of the things in your gallery and saw the tiny images and the thumbnails took ages to load. Keep it light HTML with pictures. Simple, easy, fast and clean.
Whats up James! Looking good so far. I might suggest a little variance in the ground texture and maybe try and make the buildings and walls look a little damaged and eroded from years of weather damage. Look forward to working with you soon. :poly004: (Matt @ Firebrand Games)
on a related note, I have a problem painting and instead find myself 'coloring' i've talked it over with a couple guys here and as soon as I said that they knew exactly what I meant. I'd love to learn to 'paint' instead of 'color' just not sure how/where to start. :D
Real-Time, Game-Ready, commissioned Character done for Project Haven (https://store.steampowered.com/app/443190/Project_Haven/). I was responsible for all aspects of the character as well as establishing a full pipeline for all future characters. The goal with my role is to replace every character in the game shown thus…
So here's the plan dudes, As suggested, I am going to make some more fellows with more textures and more zbrush anatomical details. I will first model these dudes as a package of 8000 tris with no normals and painted textures Then I will model this one with normals as a high poly scuplt with many tris, normals and thing…
In REFERENCE to: http://www.polycount.com/forum/showthread.php?t=115293 Just looking for some critique and feedback on a portable space station that I modeled in Maya. The model has been imported in UDK and I will post some pictures soon once I get the lighting in UDK down.Feedback, critique, or paintovers are all…
With the SOON to be released cryengine3, I'm very keen to start building scenes using sandbox. I know I could just get in there and start aimlessly playing around to learn how to use it, but it'll probably take forever to figure out what I'm doing, so I was wondering if there are any introductory tutorials out there that…
Hey guys, We(Exis) just released our latest mobile game "Kablooie" for android. It's coming to IOS soon, but it's free if you want to give it a shot! We'd love the community's help in spreading the word; it's hard getting noticed as a small team. https://play.google.com/store/apps/details?id=com.Exis.Kablooie Video:…
Hey guys! first post on PolyCount, I was wondering if you could give some feedback on this model I've been working on. I'm planning on detailing him soon, the model has been sculpted on zbrush and I'm planning to retopo in Max or Maya (I'm more familiar with Max). Thanks for reading! Working on the Armour, found a great…